The Lair of Shiva the Destroyer 08

Level 8

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', Spirit Naga and 7 x TroglodyteRoom #2, 30' x 50', Fire Giant, Guillotine BladeRoom #3, 30' x 30', 2 x Derro Savant and 4 x DerroRoom #4, 30' x 50', 5 x Hobgoblin and 5 x Cave FisherRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', Greater Acid SprayRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', 4 x Duergar Kavalrachni and 4 x Female SteederRoom #10, 30' x 30', 14 x DuergarRoom #11, 50' x 30', EmptyRoom #12, 30' x 50', 8 x Firenewt WarriorRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', Kobold Dragonshield and 15 x KoboldRoom #16, 30' x 30', EmptyRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', Kobold Dragonshield and 15 x KoboldRoom #19, 30' x 30', Hobgoblin Warlord and 5 x HobgoblinRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', Hidden TreasureRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', Mindwitness and 1 x Mind FlayerRoom #24, 50' x 50', Elder OblexRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', Quaggoth Thonot and 4 x QuaggothRoom #27, 30' x 50', 6 x MimicRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', Yuan-ti Mind Whisperer and 8 x Yuan-ti PurebloodRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', EmptyRoom #34, 50' x 50', Xvart Warlock of Raxivort and 15 x XvartRoom #35, 30' x 30', 7 x MimicRoom #36, 30' x 30', 13 x Hobgoblin and 1 x BugbearRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', Bugbear Chief and 2 x BugbearRoom #39, 30' x 50', Yuan-ti Pit Master and 4 x Yuan-ti PurebloodRoom #40, 50' x 50', Orc Blade of Ilneval and 3 x OrcRoom #41, 30' x 50', Elder OblexRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', Neogi and 8 x Neogi HatchlingRoom #45, 30' x 50', Gloom WeaverRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', 14 x ChitineRoom #48, 30' x 50', Quaggoth Thonot and 5 x QuaggothRoom #49, 50' x 30', Orc War Chief and 7 x OrcRoom #50, 50' x 30', Mindwitness and 1 x Mind FlayerRoom #51, 30' x 50', Mind Flayer Arcanist and 7 x GrimlockRoom #52, 50' x 30', Ogre Battering Ram and 3 x Ogre, Thunder BlasterRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', 12 x DrowRoom #58, 30' x 50', Neogi and 9 x Neogi HatchlingRoom #59, 30' x 50', Orc Claw of Luthic and 5 x OrcRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', Mind Flayer and 8 x GrimlockRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', 15 x Orc and 1 x OgreRoom #64, 50' x 30', Hobgoblin Devastator and 2 x HobgoblinRoom #65, 30' x 30', 3 x Duergar Hammerer and 6 x DuergarRoom #66, 30' x 50', Quaggoth Thonot and 7 x QuaggothRoom #67, 30' x 50', Death KissRoom #68, 50' x 30', Fire Giant and 1 x Red Dragon Wyrmling, Large Electrified FloortileRoom #69, 50' x 50', Hobgoblin Devastator and 3 x HobgoblinRoom #70, 30' x 30', 7 x Xvart and 11 x Giant RatRoom #71, 30' x 50', Elder OblexRoom #72, 50' x 50', Earthmaw TrapRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', Myconid Sovereign and 10 x Quaggoth Spore ServantRoom #75, 50' x 50', EmptyRoom #76, 30' x 50', 7 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', Nilbog and 11 x GoblinRoom #79, 30' x 50', 12 x ChitineRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', Nilbog and 15 x GoblinRoom #82, 30' x 30', Orc Nurtured One of Yurtrus and 8 x OrcRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', 4 x Hobgoblin and 1 x ManticoreRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', 12 x DrowRoom #89, 30' x 50', Draegloth and 2 x DrowRoom #90, 30' x 50', Heavy Chain FlailRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', Gloom Weaver, Falling Cage TrapRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', EmptyRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', Duergar Mind Master and 3 x Duergar Soulblade, Rune of FearRoom #98, 50' x 50', Rune of Dread, Hidden TreasureRoom #99, 30' x 30', 9 x Bugbear and 1 x Half-ogre, Hidden TreasureRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', Aboleth and 8 x Kuo-toaRoom #102, 30' x 50', Wraith and 3 x GhoulRoom #103, 30' x 50', 3 x Orc and 1 x TrollRoom #104, 50' x 30', EmptyRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', Darkling Elder and 8 x DarklingRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', Alhoon and 2 x Shadow Mastiff, Scythe Blade, Hidden TreasureRoom #110, 30' x 50', EmptyRoom #111, 30' x 30', Myconid Sovereign and 8 x Myconid AdultRoom #112, 30' x 30', Drow Priestess of Lolth and 1 x DraeglothRoom #113, 30' x 30', 4 x Mimic, Arrow Blaster, Hidden TreasureRoom #114, 50' x 50', Duergar Mind Master and 4 x DuergarRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', Draegloth and 4 x DrowRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', Greater Acid SprayRoom #119, 50' x 30', Arrow BlasterRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', Duergar Mind Master and 4 x Duergar Soulblade, Guillotine BladeRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', Mind Flayer Arcanist and 3 x GrimlockRoom #125, 50' x 30', 13 x Kobold InventorRoom #126, 30' x 30', Stone Giant DreamwalkerRoom #127, 50' x 50', EmptyRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', Drow Elite Warrior and 8 x DrowRoom #130, 30' x 50', 12 x DerroRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', Ogre Bolt Launcher and 2 x OgreRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Mind Flayer Arcanist and 2 x Grimlock, Magic Missle Trap, Hidden TreasureRoom #137, 30' x 50', EmptyRoom #138, 50' x 30', EmptyRoom #139, 30' x 30', 9 x ChitineRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', 2 x Derro Savant and 4 x DerroRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', Mind Flayer Arcanist and 8 x GrimlockRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', Grick Alpha and 1 x GrickRoom #148, 30' x 50', 8 x MimicRoom #149, 50' x 50', EmptyRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', Roper and 5 x PiercerRoom #152, 50' x 50', EmptyRoom #153, 50' x 50', Ice Spear TrapRoom #154, 30' x 30', EmptyRoom #155, 30' x 30', 3 x Spawn of Kyuss, Poisoned Net Trap, Hidden TreasureRoom #156, 30' x 50', Quaggoth Thonot and 3 x QuaggothRoom #157, 30' x 30', 5 x Adult KruthikRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', 3 x Firenewt Warrior and 3 x Giant StriderRoom #160, 50' x 50', Drow House Captain and 7 x DrowRoom #161, 30' x 30', 15 x Derro and 1 x Oblex SpawnRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', Fire Giant and 1 x Red Dragon WyrmlingRoom #164, 50' x 30', Spirit Naga and 8 x TroglodyteRoom #165, 30' x 50', Xvart Warlock of Raxivort and 15 x XvartRoom #166, 30' x 50', Froghemoth and 2 x BullywugRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', Grick Alpha and 3 x GrickRoom #172, 30' x 30', Elder OblexRoom #173, 30' x 50', 4 x CholdrithRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', EmptyRoom #176, 30' x 50', Rot Troll and 1 x TrollRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', Fire GiantRoom #179, 50' x 30', Duergar Warlord and 1 x Duergar Stone GuardRoom #180, 50' x 30', Kruthik Hive Lord and 5 x Adult KruthikRoom #181, 50' x 50', EmptyRoom #182, 30' x 30', Duergar Warlord and 2 x Duergar Stone GuardRoom #183, 30' x 30', Stone Giant DreamwalkerRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', Orc Eye of Gruumsh and 5 x OrcRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', Nilbog and 13 x GoblinRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', Duergar Mind Master and 8 x Duergar SoulbladeRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', Kuo-toa Archpriest and 5 x Kuo-toaRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', Gloom WeaverRoom #200, 30' x 30', 2 x RoperRoom #201, 30' x 30', 6 x Adult KruthikRoom #202, 50' x 50', EmptyRoom #203, 50' x 50', 15 x Myconid AdultRoom #204, 50' x 30', 8 x Firenewt WarriorRoom #205, 50' x 50', Adult OblexRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', Neogi Master and 1 x Umber HulkRoom #209, 30' x 50', EmptyRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', Hobgoblin and 11 x GoblinRoom #212, 50' x 50', Vampiric Mist and 3 x ShadowRoom #213, 50' x 30', Fire GiantRoom #214, 50' x 30', Greater Acid SprayRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', 14 x Orc and 1 x ManticoreRoom #218, 30' x 50', Neogi Master and 2 x Umber Hulk, Barbed Net TrapRoom #219, 50' x 50', EmptyRoom #220, 30' x 50', EmptyRoom #221, 30' x 30', Spirit Naga and 7 x TroglodyteRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', Darkling Elder and 10 x DarklingRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', EmptyRoom #226, 30' x 50', Hobgoblin Warlord and 2 x HobgoblinRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', Tanarukk and 6 x OrcRoom #229, 30' x 30', 2 x Duergar Xarrorn and 5 x DuergarRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', Ogre Battering Ram and 4 x OgreRoom #232, 50' x 50', Poisoned Arrow TrapRoom #233, 50' x 30', Shrine of Evil, Hidden TreasureRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', Barghest and 15 x GoblinRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', Vampiric Mist and 6 x ShadowRoom #238, 30' x 50', EmptyRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', 6 x Bugbear and 1 x OgreRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', 3 x Duergar Kavalrachni and 3 x Female SteederRoom #244, 30' x 50', Mind Flayer Arcanist and 3 x GrimlockRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', Wraith and 4 x GhoulRoom #247, 30' x 50', EmptyRoom #248, 50' x 30', Firenewt Warlock of Imix and 12 x Firenewt WarriorRoom #249, 30' x 30', Firenewt Warlock of Imix and 12 x Firenewt WarriorRoom #250, 30' x 30', Xvart Warlock of Raxivort and 15 x Giant Rat, Hidden TreasureRoom #251, 50' x 50', EmptyRoom #252, 50' x 50', Neogi and 8 x Neogi HatchlingRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', Choldrith and 12 x ChitineRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', Kruthik Hive Lord and 3 x Adult KruthikRoom #259, 50' x 30', 5 x Duergar Kavalrachni and 5 x Female Steeder, Hidden TreasureRoom #260, 30' x 50', Duergar Stone Guard and 12 x DuergarRoom #261, 30' x 30', Alhoon and 6 x GrimlockRoom #262, 30' x 30', Drow Elite Warrior and 7 x DrowRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', EmptyRoom #265, 30' x 50', 15 x Derro and 1 x Oblex Spawn, Arrow Blaster, Hidden TreasureRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', 13 x Drow, Hidden TreasureRoom #268, 30' x 30', 9 x Bugbear and 1 x Half-ogreRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', Roper and 4 x PiercerRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', Yuan-ti Nightmare Speaker and 2 x Yuan-ti PurebloodRoom #273, 30' x 50', Myconid Sovereign and 12 x Quaggoth Spore Servant, Earthmaw Trap, Hidden TreasureRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', 11 x BugbearRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', Drow Elite Warrior and 8 x DrowRoom #278, 50' x 30', 4 x Hobgoblin and 4 x Cave FisherRoom #279, 30' x 50', 2 x TrollRoom #280, 30' x 50', Hidden TreasureRoom #281, 50' x 30', 3 x TrollRoom #282, 30' x 30', EmptyRoom #283, 50' x 30', 2 x Meazel and 1 x Adult OblexRoom #284, 30' x 50', Froghemoth and 5 x BullywugRoom #285, 50' x 50', Yuan-ti Nightmare Speaker and 9 x Yuan-ti PurebloodRoom #286, 30' x 50', Myconid Sovereign and 7 x Myconid AdultRoom #287, 50' x 50', Fire GiantRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', 2 x Duergar Kavalrachni and 2 x Female SteederRoom #290, 30' x 30', EmptyRoom #291, 50' x 30', Kuo-toa Whip and 13 x Kuo-toaRoom #292, 30' x 50', EmptyRoom #293, 50' x 30', 2 x RoperRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', Ogre Battering Ram and 1 x OgreRoom #296, 30' x 30', EmptyRoom #297, 30' x 30', Orog and 6 x OrcRoom #298, 30' x 30', EmptyRoom #299, 50' x 50', Stone Giant DreamwalkerRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', Kobold Dragonshield and 15 x KoboldRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', Stone Giant and 2 x Saber-toothed Tiger, Barbed Net Trap, Hidden TreasureRoom #304, 30' x 50', EmptyRoom #305, 30' x 50', 2 x Young Kruthik and 3 x Adult KruthikRoom #306, 30' x 50', Gloom WeaverRoom #307, 30' x 50', Kuo-toa Whip and 13 x Kuo-toaRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', 2 x WightRoom #311, 30' x 50', Rune of ParalyzationRoom #312, 30' x 30', 3 x Meazel and 1 x Adult OblexRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', 4 x Drow and 9 x QuaggothRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', Hobgoblin Captain and 9 x HobgoblinRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', 3 x Duergar Xarrorn and 6 x DuergarRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', Earthmaw TrapRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', Barbed Net TrapRoom #326, 50' x 30', 2 x Duergar Soulblade and 4 x DuergarRoom #327, 30' x 30', 5 x Derro Savant and 11 x DerroRoom #328, 50' x 50', Wight and 11 x ZombieRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', Hobgoblin Warlord and 2 x HobgoblinRoom #331, 50' x 50', Draegloth and 2 x DrowRoom #332, 30' x 50', 2 x Stone GiantRoom #333, 50' x 30', Roper and 5 x PiercerRoom #334, 50' x 50', EmptyRoom #335, 30' x 30', Large Electrified FloortileRoom #336, 30' x 50', 5 x Bugbear and 1 x OgreRoom #337, 50' x 30', Hobgoblin Warlord and 1 x HobgoblinRoom #338, 30' x 30', Orc Claw of Luthic and 13 x OrcRoom #339, 30' x 30', Teleporter Crystal, Hidden TreasureRoom #340, 50' x 30', Froghemoth and 7 x BullywugRoom #341, 50' x 50', 12 x Firenewt WarriorRoom #342, 30' x 30', EmptyRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', Drow House Captain and 7 x DrowRoom #345, 30' x 30', Drow Priestess of Lolth and 6 x DrowRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', 3 x Duergar Hammerer and 6 x DuergarRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', Troll and 4 x OgreRoom #351, 50' x 30', Female Steeder and 13 x Male SteederRoom #352, 30' x 30', Kobold Dragonshield and 15 x KoboldRoom #353, 50' x 50', Yuan-ti Mind Whisperer and 8 x Yuan-ti PurebloodRoom #354, 50' x 30', 3 x MimicRoom #355, 30' x 30', Choldrith and 1 x Cave FisherRoom #356, 50' x 50', 14 x Kobold InventorRoom #357, 30' x 30', 5 x NeogiRoom #358, 30' x 50', Hidden TreasureRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', Rot Troll and 1 x TrollRoom #361, 30' x 30', 4 x Svirfneblin and 1 x XornRoom #362, 50' x 30', 6 x Orc Red Fang of ShargaasRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', EmptyRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', Bugbear Chief and 5 x BugbearRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', Guillotine BladeRoom #369, 30' x 30', Hidden TreasureRoom #370, 50' x 50', EmptyRoom #371, 50' x 50', EmptyRoom #372, 30' x 30', Orc Claw of Luthic and 5 x OrcRoom #373, 30' x 50', Spirit Naga and 7 x TroglodyteRoom #374, 30' x 30', Adult OblexRoom #375, 30' x 30', EmptyRoom #376, 50' x 50', Alhoon and 1 x Grimlock, Rune of Paralyzation, Hidden TreasureRoom #377, 30' x 30', Duergar Screamer and 2 x DuergarRoom #378, 30' x 50', Barghest and 11 x GoblinRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', 2 x Drow and 4 x QuaggothRoom #382, 30' x 30', EmptyRoom #383, 30' x 50', Kuo-toa Whip and 12 x Kuo-toaRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', Hobgoblin Warlord and 3 x HobgoblinRoom #386, 50' x 30', Ghast and 8 x GhoulRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', 5 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #390, 50' x 50', Barghest and 10 x GoblinRoom #391, 30' x 50', EmptyRoom #392, 30' x 30', Elder OblexRoom #393, 30' x 50', Heavy Chain FlailRoom #394, 30' x 30', Thunder BlasterRoom #395, 30' x 50', Quaggoth Thonot and 3 x QuaggothRoom #396, 30' x 30', EmptyRoom #397, 50' x 50', Froghemoth and 6 x BullywugRoom #398, 30' x 50', Mind Flayer Arcanist and 3 x GrimlockRoom #399, 30' x 30', Stone GiantRoom #400, 30' x 30', Spawn of Kyuss and 5 x ZombieRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', Adult OblexRoom #403, 50' x 50', Fomorian and 1 x TrollRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', EmptyRoom #406, 30' x 50', 3 x Duergar Screamer and 7 x DuergarRoom #407, 30' x 30', Mind Flayer and 2 x QuaggothRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', Wraith and 7 x GhoulRoom #411, 30' x 30', 13 x MeazelRoom #412, 30' x 50', Orc Eye of Gruumsh and 12 x OrcRoom #413, 30' x 30', Troll and 2 x Ogre, Hidden TreasureRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', Rot Troll and 1 x Troll, Poison Gas Trap, Hidden TreasureRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', Drow Elite Warrior and 1 x DrowRoom #418, 30' x 50', Troll and 4 x OgreRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', Orc Blade of Ilneval and 9 x OrcRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', 6 x Mimic, Poisoned Arrow Trap, Hidden TreasureRoom #424, 30' x 30', Stone Giant DreamwalkerRoom #425, 50' x 50', Orc War Chief and 11 x OrcRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', Yuan-ti Pit Master and 4 x Yuan-ti PurebloodRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', 12 x DrowRoom #430, 30' x 30', Hidden TreasureRoom #431, 50' x 50', 14 x DerroRoom #432, 30' x 50', Female Steeder and 14 x Male SteederRoom #433, 30' x 50', Rune of ParalyzationRoom #434, 30' x 30', 7 x Duergar and 11 x Giant RatRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', EmptyRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', Hidden TreasureRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', 3 x Adult KruthikRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', Poison Gas TrapRoom #444, 50' x 30', Fomorian and 12 x BoggleRoom #445, 30' x 30', EmptyRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', Yuan-ti Nightmare Speaker and 7 x Yuan-ti Pureblood, Large Electrified Floortile, Hidden TreasureRoom #448, 50' x 50', Guillotine BladeRoom #449, 50' x 30', Kuo-toa Whip and 12 x Kuo-toaRoom #450, 50' x 30', Wight and 9 x Zombie, Heavy Chain Flail, Hidden TreasureRoom #451, 50' x 30', Bugbear Chief and 5 x Bugbear, Concealed Pit with Spikes, Hidden TreasureRoom #452, 50' x 50', Yuan-ti Mind Whisperer and 3 x Yuan-ti PurebloodRoom #453, 30' x 30', 3 x Duergar Soulblade and 6 x DuergarRoom #454, 30' x 30', 13 x DrowRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', RoperRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', Mind Flayer and 1 x QuaggothRoom #460, 50' x 50', Kuo-toa Archpriest and 10 x Kuo-toaRoom #461, 50' x 50', Wraith and 1 x SpecterRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', EmptyRoom #464, 50' x 30', Greater Acid Spray, Hidden TreasureRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', 13 x DerroRoom #467, 30' x 30', Hobgoblin Devastator and 6 x HobgoblinRoom #468, 30' x 50', Duergar Warlord and 3 x Duergar SoulbladeRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', Xvart Warlock of Raxivort and 15 x XvartRoom #472, 30' x 50', Barghest and 9 x GoblinRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', Fomorian and 9 x BoggleRoom #476, 30' x 30', Duergar Stone Guard and 10 x DuergarRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', Mind Flayer Arcanist and 1 x GrimlockRoom #479, 30' x 50', Orc Claw of Luthic and 11 x OrcRoom #480, 30' x 30', Barghest and 4 x GoblinRoom #481, 30' x 30', EmptyRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', Falling BlockUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayUnlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayLocked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayArchwayLocked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open) (slides up)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)ArchwayLocked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides up)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open) (slides up)ArchwayUnlocked Stone Door (60 hp) (slides up)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayLocked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp) (slides down)ArchwayArchwayLocked Iron Door (DC 25 to open) (slides to one side)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayArchwayLocked Stone Door (DC 15 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open) (slides up)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 20 to open) (slides up)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)ArchwayLocked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides up)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open) (slides to one side)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides down)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Shrine of EvilA large demonic idol with ruby eyes sits in an alcove hereA tile labyrinth covers the floorThe sound of drums fills the corridorHeavy Chain FlailThe walls here have been engraved with glowing symbolsGuillotine BladeIce Spear Trap
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aHeavy Chain Flail: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, +6 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone
cShrine of Evil: DC 10 to find, DC 10 to disable; affects good creatures which touch the shrine, DC 18 save or take 10d10 damage
eThe sound of drums fills the corridor
iGuillotine Blade: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 slashing damage
mIce Spear Trap: DC 10 to find, DC 15 to disable; +8 to hit against one target, 4d10 cold damage
nA large demonic idol with ruby eyes sits in an alcove here
rThe walls here have been engraved with glowing symbols
sA tile labyrinth covers the floor
Wandering Monsters
1Duergar Mind Master (cr 2, motm 108, mtf 189) and 10 x Duergar (cr 1, mm 122); hard, 2450 xp; bloodied and fleeing a more powerful enemy
27 x Orc (cr 1/2, mm 246) and 1 x Manticore (cr 3, mm 213); easy, 1400 xp; searching for an object stolen from their lair
312 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 600 xp; following a will-o-wisp
4Ogre Battering Ram (cr 4, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); hard, 3800 xp; scrawling graffiti on the wall
5Myconid Sovereign (cr 2, mm 232) and 7 x Myconid Adult (cr 1/2, mm 232); easy, 1150 xp; following a floating skull
6Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 1900 xp; scrawling graffiti on the wall
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #22

Room Features

A tile labyrinth covers the floor, and several empty flasks are scattered throughout the room

Monster

Spirit Naga (cr 8, mm 234) and 7 x Troglodyte (cr 1/4, mm 290); medium, 4250 xp


Treasure: 200 sp, 90 gp; 4 gp; 15 cp; 19 sp; 17 ep; 16 sp; 12 ep; 6 gp

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by 2 x Derro Savant and 4 x Derro

Monster

Fire Giant (cr 9, mm 154); medium, 5000 xp


Treasure: 70 ep, 120 gp

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +8 to hit against one target, 4d10 slashing damage

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2, inhabited by Fire Giant

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #4, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #23, inhabited by Mindwitness and 1 x Mind Flayer

Monster

2 x Derro Savant (cr 3, motm 92, mtf 159) and 4 x Derro (cr 1/4, motm 91, mtf 158); easy, 1600 xp


Treasure: 15 ep; 26 cp; 17 cp; 11 ep; 14 gp; 18 sp

Room #4
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #3, inhabited by 2 x Derro Savant and 4 x Derro

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #23, inhabited by Mindwitness and 1 x Mind Flayer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

Monster

5 x Hobgoblin (cr 1/2, mm 186) and 5 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 4000 xp


Treasure: 10 ep; 8 ep; 12 cp; 13 cp; 9 gp; 13 sp; 12 sp; 17 sp; 12 sp; 14 sp

Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18, inhabited by Kobold Dragonshield and 15 x Kobold

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #29

Empty 
Room #6
West Entry

Locked Stone Door (DC 15 to open)

East Entry

Archway

→   Leads to room #7

South Entry

Archway

→   Leads to room #32

Trap

Greater Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 acid damage for 1d4 rounds

Room #7
West Entry

Archway

→   Leads to room #6

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33

Room Features

A ruined siege weapon sits in the south-west corner of the room, and the scent of smoke fills the south-west corner of the room

Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9, inhabited by 4 x Duergar Kavalrachni and 4 x Female Steeder

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #24, inhabited by Elder Oblex

Empty 
Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #25

Monster

4 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 4 x Female Steeder (cr 1, motm 231, mtf 238); hard, 2600 xp


Treasure: 22 cp; 15 gp; 14 cp; 11 sp; 14 sp; 15 sp; 13 gp; 22 cp

Room #10
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11

Monster

14 x Duergar (cr 1, mm 122); deadly, 2800 xp


Treasure: 800 cp, 3000 sp, 2400 gp, 100 pp, a bloodstone brazier inlaid with ornate electrum scrollwork (250 gp), a lacquered wooden bowl inlaid with ornate platinum scrollwork (250 gp), a porcelain cup gilded and painted with mythical imagery (250 gp), an ivory comb engraved with a labyrinth (250 gp), an ivory medallion inlaid with a filigree of orichalcum (250 gp), an ivory rod engraved with noble imagery (250 gp), Potion of Fire Breath (uncommon, dmg 187)

Room #11
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #10, inhabited by 14 x Duergar

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #12, inhabited by 8 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #26, inhabited by Quaggoth Thonot and 4 x Quaggoth

Room Features

A stream of acid flows along a channel in the floor, and a rusted gauntlet lies in the west side of the room

Room #12
West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #11

South Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #35, inhabited by 7 x Mimic

South Entry #2

Archway

→   Leads to room #36, inhabited by 13 x Hobgoblin and 1 x Bugbear

Monster

8 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 800 xp


Treasure: 11 sp; 10 gp; 10 sp; 10 ep; 10 gp; 10 ep; 6 pp; 10 gp

Room #13
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

South Entry

Archway

→   Leads to room #36, inhabited by 13 x Hobgoblin and 1 x Bugbear

Room Features

Someone has scrawled a drawing of a door on the north wall, and the floor is covered with scorch marks

Room #14
West Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #38, inhabited by Bugbear Chief and 2 x Bugbear

Room Features

The floor is covered in perfect hexagonal tiles, and several pieces of rotten leather are scattered throughout the room

Room #15
West Entry

Archway

→   Leads to room #21

Room Features

The ceiling is covered with pale stalactites, and a ring of keys lies in the north-east corner of the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 18 cp; 9 sp; 16 ep; 18 cp; 12 sp; 20 cp; 18 cp; 12 sp; 15 gp; 12 cp; 7 gp; 15 sp; 9 gp; 13 sp; 20 sp; 15 cp

Room #16
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

Room Features

A tile mosaic of a god of darkness covers the floor, and a simple wooden table and spinning wheel sit in the west side of the room

Room #17
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #16

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by Spirit Naga and 7 x Troglodyte

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #41, inhabited by Elder Oblex

Room Features

The ceiling is covered with crystalline stalactites, and a pile of torches lies in the south side of the room

Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31

Room Features

Numerous pillars line the north and west walls, and numerous monstrous skulls lie within niches in the north and south walls

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 4 ep; 18 cp; 14 gp; 10 gp; 19 cp; 14 cp; 17 sp; 21 cp; 16 sp; 14 sp; 17 cp; 7 gp; 13 gp; 19 sp; 11 gp; 13 sp

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #13

South Entry

Archway

→   Leads to room #37

Room Features

A mural of ghoulish carnage covers the ceiling, and the floor is covered with claw marks

Monster

Hobgoblin Warlord (cr 6, mm 187) and 5 x Hobgoblin (cr 1/2, mm 186); hard, 2800 xp


Treasure: 500 cp, 10000 sp, 1900 gp, 80 pp, 3 x diamond (50 gp), chrysoprase (50 gp), jasper (50 gp), quartz (50 gp), sardonyx (50 gp), zircon (50 gp), Goggles of Night (uncommon, dmg 172), Oil of Slipperiness (uncommon, dmg 184), Potion of Fire Breath (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #20
South Entry

Archway

→   Leads to room #43

Empty 
Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by Kobold Dragonshield and 15 x Kobold

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

Room Features

A tile mosaic of legendary monsters covers the floor, and someone has scrawled "two, one" on the south wall

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


800 cp, 7000 sp, 1600 gp, 100 pp, a bone shield brooch engraved with arcane runes (25 gp), a brass plate set with a rosette of turquoise (25 gp), a fine leather coinpurse tooled with arcane runes (25 gp), a scroll of calligraphy (25 gp), a stoneware idol (of an air god) adorned with aquamarine (25 gp), an earthenware vase embossed with elven script (25 gp), Spell Scroll (Guards and Wards) (very rare, dmg 200)

Room #22
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #1, inhabited by Spirit Naga and 7 x Troglodyte

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #28

Room Features

Someone has scrawled "iron, black, golden, silver, ruby" on the north wall, and a rusted sword lies in the east side of the room

Room #23
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #3, inhabited by 2 x Derro Savant and 4 x Derro

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #4, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

East Entry #2

Archway

→   Leads to room #29

Room Features

Someone has scrawled "The Shield of Wizardry is sundered" on the north wall, and a broken spear lies in the south side of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); hard, 4700 xp


Treasure: 1500 cp, 40 ep; 180 gp

Room #24
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #34, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

South Entry

Archway

→   Leads to room #50, inhabited by Mindwitness and 1 x Mind Flayer

Monster

Elder Oblex (cr 10, motm 199, mtf 219); hard, 5900 xp


Treasure: 230 sp, 20 gp

Room #25
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #9, inhabited by 4 x Duergar Kavalrachni and 4 x Female Steeder

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #26, inhabited by Quaggoth Thonot and 4 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51, inhabited by Mind Flayer Arcanist and 7 x Grimlock

Empty 
Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #11

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #25

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Quaggoth Thonot (cr 3, mm 256) and 4 x Quaggoth (cr 2, mm 256); medium, 2500 xp


Treasure: 11 ep; 12 ep; 16 gp; 14 sp; 16 cp

Room #27
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54

Room Features

Someone has scrawled "The last wards have fallen" on the east wall, and a pile of blood-soaked clothing lies in the east side of the room

Monster

6 x Mimic (cr 2, mm 220); medium, 2700 xp


Treasure: 800 cp, 5000 sp, 1200 gp, 130 pp, a cloth sash threaded with silver (25 gp), a leather coat tooled with elven script (25 gp), a linen mantle threaded with copper (25 gp), a wooden plate set with a single spinel (25 gp)

Room #28
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #22

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #29
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23, inhabited by Mindwitness and 1 x Mind Flayer

East Entry

Archway

→   Leads to room #30, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

Empty 
Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #48, inhabited by Quaggoth Thonot and 5 x Quaggoth

Room Features

A narrow shaft descends from the room into a midden chamber below, and someone has scrawled "Don't lose your head" in blood on the west wall

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 8 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2700 xp


Treasure: 14 cp; 8 sp; 13 gp; 18 cp; 14 sp; 7 sp; 20 cp; 10 ep; 7 sp

Room #31
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #18, inhabited by Kobold Dragonshield and 15 x Kobold

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #32

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #55

South Entry #2

Archway

→   Leads to room #56

Room Features

A magical statue in the west side of the room answers simple questions about the dungeon (points directions), and a putrid odor fills the room

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #31

East Entry

Archway

→   Leads to room #33

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56

Empty 
Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7

West Entry

Archway

→   Leads to room #32

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Elder Oblex

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by Orc War Chief and 7 x Orc

Room Features

Someone has scrawled "They ate Gynga" in dwarvish runes on the south wall, and the floor is covered with fungus

Room #34
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Elder Oblex

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #50, inhabited by Mindwitness and 1 x Mind Flayer

East Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

Room Features

Someone has scrawled "Lightning comes before thunder" on the west wall, and a grinding noise can be heard in the south-east corner of the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Xvart (cr 1/8, motm 267, vgm 200); easy, 575 xp


Treasure: 1 pp; 20 cp; 9 sp; 12 sp; 13 gp; 17 cp; 10 sp; 12 cp; 17 sp; 20 cp; 14 sp; 17 cp; 5 ep; 12 gp; 13 cp; 22 cp

Room #35
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #12, inhabited by 8 x Firenewt Warrior

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #53

Room Features

Someone has scrawled "Run away!" on the north wall, and a bent key lies in the east side of the room

Monster

7 x Mimic (cr 2, mm 220); hard, 3150 xp


Treasure: 18 sp; 16 cp; 17 sp; 18 cp; 17 cp; 12 gp; 20 cp

Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by 8 x Firenewt Warrior

North Entry #2

Archway

→   Leads to room #13

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53

Monster

13 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); medium, 1500 xp


Treasure: 18 sp; 1 pp; 13 cp; 9 ep; 14 gp; 12 sp; 13 ep; 7 gp; 10 gp; 2 pp; 16 cp; 7 ep; 10 gp; 12 sp

Room #37
North Entry

Archway

→   Leads to room #19, inhabited by Hobgoblin Warlord and 5 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58, inhabited by Neogi and 9 x Neogi Hatchling

Room Features

A well lies in the south-west corner of the room, and someone has scrawled "Run away!" on the east wall

Room #38
North Entry

Archway

→   Leads to room #14

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

Monster

Bugbear Chief (cr 3, mm 33) and 2 x Bugbear (cr 1, mm 33); easy, 1100 xp


Treasure: 12 gp; 20 sp; 13 sp

Room #39
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #63, inhabited by 15 x Orc and 1 x Ogre

Room Features

Someone has scrawled "Ale's well that ends well" in dwarvish runes on the south wall, and groaning can be faintly heard near the west wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 4 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2600 xp


Treasure: 1100 cp, 40 ep; 16 sp; 3 gp; 14 sp; 17 cp

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64, inhabited by Hobgoblin Devastator and 2 x Hobgoblin

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 3 x Orc (cr 1/2, mm 246); easy, 1400 xp


Treasure: 22 cp; 15 cp; 8 gp; 10 gp

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #65, inhabited by 3 x Duergar Hammerer and 6 x Duergar

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and a tile labyrinth covers the floor

Monster

Elder Oblex (cr 10, motm 199, mtf 219); hard, 5900 xp


Treasure: 1200 cp, 20 ep

Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by Gloom Weaver

Room Features

Someone has scrawled "It's a trap" in draconic script on the west wall, and a rotting odor fills the room

Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54

Empty 
Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61, inhabited by Mind Flayer and 8 x Grimlock

South Entry

Unlocked Iron Door (60 hp)

Room Features

Someone has scrawled "Abubtiyan was here" on the north wall, and a metallic odor fills the north-west corner of the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 8 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 900 xp


Treasure: 13 cp; 7 ep; 10 gp; 4 pp; 16 ep; 17 cp; 16 sp; 14 ep; 13 cp

Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66, inhabited by Quaggoth Thonot and 7 x Quaggoth

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #72

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); medium, 5000 xp


Treasure: 1200 cp, 30 ep

Room #46
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by 14 x Chitine

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #66, inhabited by Quaggoth Thonot and 7 x Quaggoth

Room Features

A faded and torn tapestry hangs from the north wall, and an unexplained breeze can be felt in the north side of the room

Room #47
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #46

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #48, inhabited by Quaggoth Thonot and 5 x Quaggoth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

Room Features

A stone ramp ascends towards the east wall, and several pieces of rotten bread are scattered throughout the room

Monster

14 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1400 xp


Treasure: 4 pp; 18 cp; 19 cp; 18 cp; 11 gp; 16 sp; 8 ep; 10 sp; 21 sp; 11 ep; 11 sp; 10 gp; 16 sp; 23 cp

Room #48
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #30, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #47, inhabited by 14 x Chitine

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

Monster

Quaggoth Thonot (cr 3, mm 256) and 5 x Quaggoth (cr 2, mm 256); hard, 2950 xp


Treasure: 16 sp; 1 pp; 15 cp; 22 cp; 21 cp; 12 gp

Room #49
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #33

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #50, inhabited by Mindwitness and 1 x Mind Flayer

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #68, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

Room Features

A large kiln and coal bin sit in the center of the room, and oil drips from the ceiling in the north-west corner of the room

Monster

Orc War Chief (cr 4, mm 246) and 7 x Orc (cr 1/2, mm 246); medium, 1800 xp


Treasure: 20 cp; 12 ep; 15 cp; 15 gp; 13 gp; 11 gp; 18 sp; 16 sp

Room #50
North Entry

Archway

→   Leads to room #24, inhabited by Elder Oblex

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #49, inhabited by Orc War Chief and 7 x Orc

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #34, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #69, inhabited by Hobgoblin Devastator and 3 x Hobgoblin

Room Features

A small table and lantern sit in the north-east corner of the room, and a pile of barrel staves lies in the north side of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); hard, 4700 xp


Treasure: 180 sp, 60 gp; 1900 cp, 40 ep

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by 12 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #52, inhabited by Ogre Battering Ram and 3 x Ogre

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 7 x Grimlock (cr 1/4, mm 175); medium, 4250 xp


Treasure: 1000 cp, 10 ep; 22 cp; 12 ep; 17 cp; 17 sp; 23 cp; 7 ep; 12 sp

Room #52
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51, inhabited by Mind Flayer Arcanist and 7 x Grimlock

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 3 x Ogre (cr 2, mm 237); medium, 2450 xp


Treasure: 17 sp; 11 gp; 15 sp; 10 gp

Trap

Thunder Blaster: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 4d10 thunder damage and become deafened for 1d4 rounds

Room #53
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #35, inhabited by 7 x Mimic

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #36, inhabited by 13 x Hobgoblin and 1 x Bugbear

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52, inhabited by Ogre Battering Ram and 3 x Ogre

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #58, inhabited by Neogi and 9 x Neogi Hatchling

Room Features

A magical pool in the south side of the room restores youth to whomever drinks from it (but only once), and a pile of torn paper lies in the north-west corner of the room

Room #54
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #27, inhabited by 6 x Mimic

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #43

West Entry #2

Archway

→   Leads to room #60

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38, inhabited by Bugbear Chief and 2 x Bugbear

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #71, inhabited by Elder Oblex

Room Features

Someone has scrawled "Explosive runes" in draconic script on the south wall, and a pile of trash lies in the east side of the room

Room #55
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48, inhabited by Quaggoth Thonot and 5 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

Room Features

A group of monstrous faces have been carved into the west wall, and a pile of candles lies in the north-west corner of the room

Room #56
North Entry #1

Archway

→   Leads to room #31

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67, inhabited by Death Kiss

Empty 
Room #57
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51, inhabited by Mind Flayer Arcanist and 7 x Grimlock

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #82, inhabited by Orc Nurtured One of Yurtrus and 8 x Orc

Room Features

Someone has scrawled "The elf will betray you" on the south wall, and several iron blobs are scattered throughout the room

Monster

12 x Drow (cr 1/4, mm 128); easy, 600 xp


Treasure: 10 sp; 13 gp; 11 ep; 18 sp; 15 sp; 4 ep; 16 cp; 14 sp; 5 gp; 9 gp; 15 sp; 13 gp

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85, inhabited by 4 x Hobgoblin and 1 x Manticore

Room Features

An altar of evil sits in the north side of the room, and several iron blobs are scattered throughout the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 9 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 925 xp


Treasure: 14 sp; 18 cp; 12 sp; 13 sp; 7 gp; 13 sp; 6 gp; 14 sp; 4 gp; 16 cp

Room #59
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #60

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #85, inhabited by 4 x Hobgoblin and 1 x Manticore

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 13 gp; 14 gp; 12 gp; 11 sp; 6 gp; 1 pp

Room #60
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #59, inhabited by Orc Claw of Luthic and 5 x Orc

East Entry #1

Archway

→   Leads to room #54

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #71, inhabited by Elder Oblex

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #86

Room Features

A stone stair ascends towards the east wall, and someone has scrawled "Upon the Night of Mercy, in the Caverns of Aether, the Hammer of Wisdom shall be found" on the north wall

Room #61
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #71, inhabited by Elder Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44, inhabited by Neogi and 8 x Neogi Hatchling

Room Features

A tile mosaic of legendary monsters covers the floor, and a pile of iron blobs lies in the north side of the room

Monster

Mind Flayer (cr 7, mm 222) and 8 x Grimlock (cr 1/4, mm 175); hard, 3300 xp


Treasure: 1300 cp, 40 ep; 12 gp; 8 gp; 14 sp; 16 sp; 20 cp; 6 pp; 11 gp; 11 ep

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

Empty 
Room #63
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #39, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #87

Room Features

A shallow pit lies in the south-west corner of the room, and a tapestry of a legendary battle hangs from the west wall

Monster

15 x Orc (cr 1/2, mm 246) and 1 x Ogre (cr 2, mm 237); hard, 1950 xp


Treasure: 19 cp; 12 gp; 3 pp; 5 gp; 13 sp; 14 cp; 14 sp; 13 gp; 19 cp; 19 cp; 12 cp; 15 cp; 6 gp; 19 cp; 6 pp; 19 cp

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40, inhabited by Orc Blade of Ilneval and 3 x Orc

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #65, inhabited by 3 x Duergar Hammerer and 6 x Duergar

South Entry

Archway

→   Leads to room #79, inhabited by 12 x Chitine

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 2 x Hobgoblin (cr 1/2, mm 186); easy, 1300 xp


Treasure: 8 gp; 12 cp; 15 cp

Room #65
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41, inhabited by Elder Oblex

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #64, inhabited by Hobgoblin Devastator and 2 x Hobgoblin

South Entry

Archway

Room Features

Someone has scrawled "They ate Lagil" in dwarvish runes on the east wall, and a thumping sound can be faintly heard near the east wall

Monster

3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 6 x Duergar (cr 1, mm 122); hard, 2550 xp


Treasure: 7 ep; 12 sp; 15 sp; 12 gp; 10 sp; 16 cp; 10 ep; 13 ep; 12 ep

Room #66
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45, inhabited by Gloom Weaver

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #73

Room Features

The floor is covered in square tiles, alternating white and black, and skeletons hang from chains and manacles against the south and west walls

Monster

Quaggoth Thonot (cr 3, mm 256) and 7 x Quaggoth (cr 2, mm 256); deadly, 3850 xp


Treasure: 23 cp; 13 ep; 14 sp; 19 cp; 13 sp; 22 cp; 21 cp; 18 cp

Room #67
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

East Entry

Archway

→   Leads to room #68, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and the scent of smoke fills the room

Monster

Death Kiss (cr 10, motm 85, vgm 124); hard, 5900 xp


Treasure: 170 sp, 60 gp

Room #68
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #49, inhabited by Orc War Chief and 7 x Orc

West Entry

Archway

→   Leads to room #67, inhabited by Death Kiss

Monster

Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); hard, 6100 xp


Treasure: 700 cp, 11000 sp, 1700 gp, 80 pp, a brass mace etched with dwarven axeheads (25 gp), a marble plate set with citrine and zircon (25 gp), a steel dagger engraved with draconic scales (25 gp), an earthenware bowl painted with a distinguished coat of arms (25 gp), an obsidian puzzle box engraved with draconic runes (25 gp), an obsidian scepter set with carnelian and chalcedony (25 gp), +1 Ammunition (20 arrows) (uncommon, dmg 150), Potion of Animal Friendship (uncommon, dmg 187), Potion of Fire Breath (uncommon, dmg 187), Wand of Magic Detection (uncommon, dmg 211)

Trap

Large Electrified Floortile: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. square area, DC 15 save or take 4d10 lightning damage

Room #69
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #50, inhabited by Mindwitness and 1 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "The walls listen" on the south wall, and a sundered helm lies in the center of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 3 x Hobgoblin (cr 1/2, mm 186); easy, 1400 xp


Treasure: 5 gp; 24 cp; 16 sp; 11 cp

Room #70
East Entry

Archway

→   Leads to room #76, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Praise Walica the Indomitable" on the south wall, and a warped holy symbol lies in the center of the room

Monster

7 x Xvart (cr 1/8, motm 267, vgm 200) and 11 x Giant Rat (cr 1/8, mm 327); easy, 450 xp


Treasure: 23 cp; 7 gp; 18 cp; 12 cp; 9 ep; 11 gp; 13 ep; 5 pp; 9 sp; 11 ep; 12 ep; 24 cp; 16 cp; 17 sp; 14 gp; 9 ep; 13 gp; 12 ep

Room #71
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #60

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #61, inhabited by Mind Flayer and 8 x Grimlock

East Entry #2

Archway

→   Leads to room #77

Room Features

The floor is covered with fungus, and a crushed helm lies in the west side of the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); hard, 5900 xp


Treasure: 1500 cp, 60 ep

Room #72
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #45, inhabited by Gloom Weaver

East Entry

Archway

Trap

Earthmaw Trap: DC 20 to find, DC 10 to disable; +7 to hit against one target, 4d10 piercing damage

Room #73
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47, inhabited by 14 x Chitine

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #66, inhabited by Quaggoth Thonot and 7 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

South Entry

Archway

→   Leads to room #96

Empty 
Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Quaggoth Thonot and 5 x Quaggoth

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #73

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #75

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #89, inhabited by Draegloth and 2 x Drow

South Entry #2

Locked Iron Door (DC 15 to open)

Room Features

The sound of drums can be heard in the north side of the room, and a pile of torn paper lies in the east side of the room

Monster

Myconid Sovereign (cr 2, mm 232) and 10 x Quaggoth Spore Servant (cr 1, mm 230); hard, 2450 xp


Treasure: 14 sp; 13 sp; 22 cp; 25 cp; 9 sp; 20 sp; 14 cp; 10 gp; 13 ep; 13 ep; 12 cp

Room #75
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #74, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

Room Features

Ghostly wailing can be faintly heard near the south wall, and several empty flasks are scattered throughout the room

Room #76
West Entry

Archway

→   Leads to room #70, inhabited by 7 x Xvart and 11 x Giant Rat

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100

Room Features

The south and west walls have been engraved with incoherent labyrinths, and a metallic odor fills the room

Monster

7 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3350 xp


Treasure: 12 gp; 11 cp; 14 sp; 16 cp; 7 ep; 16 gp; 15 gp; 19 cp

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71, inhabited by Elder Oblex

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #78, inhabited by Nilbog and 11 x Goblin

South Entry

Archway

→   Leads to room #94

Empty 
Room #78
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #77

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Beneath the tomb" on the west wall, and a pile of rotten bread lies in the north-east corner of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 11 x Goblin (cr 1/4, mm 166); easy, 750 xp


Treasure: 14 sp; 10 sp; 17 sp; 12 gp; 10 gp; 11 cp; 16 sp; 17 cp; 15 sp; 20 cp; 2 pp; 10 gp

Room #79
North Entry

Archway

→   Leads to room #64, inhabited by Hobgoblin Devastator and 2 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #80

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #105

Room Features

A stair ascends to a wooden platform in the center of the room, and a tile mosaic of arcane patterns covers the floor

Monster

12 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1200 xp


Treasure: 9 gp; 11 gp; 15 sp; 19 sp; 2 pp; 17 cp; 12 cp; 12 cp; 20 cp; 16 sp; 12 cp; 19 cp

Room #80
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #79, inhabited by 12 x Chitine

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Archway

Room Features

A forge and anvil sit in the south side of the room, and a rotting odor fills the room

Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #91

Room Features

Several alcoves are cut into the east and west walls, and skeletons hang from chains and manacles against the south and west walls

Monster

Nilbog (cr 1, motm 195, vgm 182) and 15 x Goblin (cr 1/4, mm 166); medium, 950 xp


Treasure: 7 gp; 16 cp; 15 gp; 10 gp; 11 gp; 13 gp; 14 sp; 12 gp; 10 gp; 11 cp; 12 ep; 16 cp; 20 cp; 4 gp; 10 ep; 13 cp

Room #82
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57, inhabited by 12 x Drow

South Entry

Unlocked Stone Door (60 hp)

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 8 x Orc (cr 1/2, mm 246); easy, 900 xp


Treasure: 22 cp; 8 gp; 13 cp; 24 cp; 17 cp; 22 cp; 16 gp; 14 cp; 17 sp

Room #83
West Entry

Locked Iron Door (DC 15 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #100

Room Features

An iron chandelier hangs from the ceiling in the south-east corner of the room, and someone has scrawled "The Black Heroes looted this place" on the south wall

Room #84
West Entry

Archway

→   Leads to room #76, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #101, inhabited by Aboleth and 8 x Kuo-toa

Room Features

The floor is covered in square tiles, alternating white and black, and ghostly wailing fills the room

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Neogi and 9 x Neogi Hatchling

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #59, inhabited by Orc Claw of Luthic and 5 x Orc

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #109, inhabited by Alhoon and 2 x Shadow Mastiff

Monster

4 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 1100 xp


Treasure: 26 cp; 7 gp; 15 cp; 8 gp; 17 cp

Room #86
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #60

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by Gloom Weaver

South Entry

Archway

→   Leads to room #110

Empty 
Room #87
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #63, inhabited by 15 x Orc and 1 x Ogre

South Entry

Locked Iron Door (DC 20 to open)

Empty 
Room #88
North Entry

Locked Iron Door (DC 25 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by Drow Priestess of Lolth and 1 x Draegloth

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #113, inhabited by 4 x Mimic

Room Features

A wooden platform hangs over a deep pit in the south-west corner of the room, and someone has scrawled "Abandon all hope" in draconic script on the north wall

Monster

12 x Drow (cr 1/4, mm 128); easy, 600 xp


Treasure: 12 gp; 6 gp; 12 gp; 21 cp; 13 gp; 15 sp; 15 cp; 14 gp; 19 sp; 12 sp; 20 cp; 8 gp

Room #89
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #74, inhabited by Myconid Sovereign and 10 x Quaggoth Spore Servant

West Entry

Unlocked Stone Door (60 hp)

East Entry

Archway

→   Leads to room #97, inhabited by Duergar Mind Master and 3 x Duergar Soulblade

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115

Monster

Draegloth (cr 7, motm 98, vgm 141) and 2 x Drow (cr 1/4, mm 128); easy, 3000 xp


Treasure: 60 gp, 16 pp; 14 sp; 5 ep

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

East Entry #2

Archway

→   Leads to room #98

South Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "Don't sleep" on the east wall, and a charred club lies in the south side of the room

Trap

Heavy Chain Flail: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, +8 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone

Room #91
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #81, inhabited by Nilbog and 15 x Goblin

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #98

East Entry

Archway

Room Features

A magical statue in the south-east corner of the room speaks riddles and cryptic prophecies, and a group of draconic faces have been carved into the east wall

Room #92
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #120

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); medium, 5000 xp


Treasure: 150 gp

Trap

Falling Cage Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #93
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92, inhabited by Gloom Weaver

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #111, inhabited by Myconid Sovereign and 8 x Myconid Adult

Empty 
Room #94
North Entry

Archway

→   Leads to room #77

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111, inhabited by Myconid Sovereign and 8 x Myconid Adult

Empty 
Room #95
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #123

Room Features

Someone has scrawled "The curse can never be broken" on the east wall, and a sundered shield lies in the south-east corner of the room

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #113, inhabited by 4 x Mimic

Room Features

A stone stair ascends towards the north wall, and burning torches in iron sconces line the south and east walls

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #89, inhabited by Draegloth and 2 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #106

Room Features

The south and west walls have been engraved with glowing symbols, and someone has scrawled "one, five, five, three, six" on the south wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 3 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 1050 xp


Treasure: 20 sp; 19 cp; 16 sp; 17 gp

Trap

Rune of Fear: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #91

South Entry

Locked Iron Door (DC 15 to open) (slides to one side)

Trap

Rune of Dread: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 5000 sp, 2200 gp, 140 pp, a cloth coat threaded with copper (25 gp), a fine steel salt cellar engraved with arcane runes (25 gp), a leather vest trimmed with fox fur (25 gp), a marble coffer engraved with arcane runes (25 gp), an obsidian bowl set with a single blue spinel (25 gp), Bead of Force (rare, dmg 154)

Room #99
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107, inhabited by Darkling Elder and 8 x Darkling

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

9 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); medium, 2000 xp


Treasure: 23 cp; 15 gp; 18 sp; 13 sp; 17 cp; 20 cp; 17 sp; 10 cp; 10 ep; 13 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 7000 sp, 2500 gp, 90 pp, 3 x diamond (50 gp), 3 x chalcedony (50 gp), chrysoprase (50 gp), citrine (50 gp), 3 x moonstone (50 gp), onyx (50 gp), Gauntlets of Ogre Power (uncommon, dmg 171)

Room #100
North Entry

Archway

→   Leads to room #76, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #83

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Empty 
Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Wraith and 3 x Ghoul

Monster

Aboleth (cr 10, mm 13) and 8 x Kuo-toa (cr 1/4, mm 199); hard, 6300 xp


Treasure: 220 sp, 80 gp; 15 sp; 18 cp; 15 sp; 11 gp; 11 sp; 4 pp; 15 cp; 4 pp

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101, inhabited by Aboleth and 8 x Kuo-toa

Room Features

The north and east walls have been engraved with incoherent labyrinths, and several headless statues are scattered throughout the room

Monster

Wraith (cr 5, mm 302) and 3 x Ghoul (cr 1, mm 148); medium, 2400 xp


Treasure: 400 cp, 2000 sp, 3000 gp, 100 pp, 5 x diamond (50 gp), bloodstone (50 gp), moonstone (50 gp), 2 x onyx (50 gp), quartz (50 gp), +1 Shield (uncommon, dmg 200)

Room #103
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #104

Room Features

A simple fireplace sits against the south wall, and a sour odor fills the room

Monster

3 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); medium, 2100 xp


Treasure: 9 sp; 11 gp; 9 sp; 1500 cp, 40 ep

Room #104
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #103, inhabited by 3 x Orc and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #121, inhabited by Duergar Mind Master and 4 x Duergar Soulblade

South Entry #2

Archway

→   Leads to room #122

Empty 
Room #105
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #79, inhabited by 12 x Chitine

West Entry #1

Unlocked Stone Door (60 hp)

West Entry #2

Locked Stone Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123

Room Features

A large kiln and coal bin sit in the north side of the room, and someone has scrawled "Upon the Night of Omens, when light becomes shadow, the Blade of Runes shall be lost" on the north wall

Room #106
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #97, inhabited by Duergar Mind Master and 3 x Duergar Soulblade

South Entry

Archway

→   Leads to room #124, inhabited by Mind Flayer Arcanist and 3 x Grimlock

Empty 
Room #107
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #99, inhabited by 9 x Bugbear and 1 x Half-ogre

East Entry

Archway

→   Leads to room #108

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #135

Room Features

A magical statue in the north side of the room answers questions with insults, and several shattered weapons are scattered throughout the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 8 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1250 xp


Treasure: 18 cp; 14 gp; 12 gp; 15 cp; 13 gp; 10 gp; 15 sp; 17 cp; 8 gp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Darkling Elder and 8 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Empty 
Room #109
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #85, inhabited by 4 x Hobgoblin and 1 x Manticore

East Entry

Archway

→   Leads to room #110

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Alhoon (cr 10, motm 43, vgm 172) and 2 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 6800 xp


Treasure: 180 sp, 50 gp; 13 sp; 12 gp

Trap

Scythe Blade: DC 15 to find, DC 15 to disable; +12 to hit against all targets within a 5 ft. arc, 10d10 slashing damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 3000 sp, 2500 gp, 110 pp, a bloodstone puzzle box set with a rosette of fire opal (250 gp), a fine porcelain cup adorned with gold and a hydra in relief (250 gp), a fine steel torc set with amethyst and pearl (250 gp), a linen coat threaded with electrum (250 gp), a necklace of amber (250 gp), a portrait (of a male gnome explorer) in a bone frame engraved with a labyrinth (250 gp), an ivory rod set with alexandrite and aquamarine (250 gp), Gloves of Thievery (uncommon, dmg 172)

Room #110
North Entry

Archway

→   Leads to room #86

West Entry

Archway

→   Leads to room #109, inhabited by Alhoon and 2 x Shadow Mastiff

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #138

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a pile of rotten rope lies in the east side of the room

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #93

Monster

Myconid Sovereign (cr 2, mm 232) and 8 x Myconid Adult (cr 1/2, mm 232); easy, 1250 xp


Treasure: 8 gp; 13 sp; 8 ep; 21 sp; 12 gp; 18 cp; 6 gp; 5 pp; 17 ep

Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88, inhabited by 12 x Drow

East Entry

Archway

→   Leads to room #113, inhabited by 4 x Mimic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #131

Room Features

The ceiling is covered with crystalline stalactites, and a pile of spoiled meat lies in the south-east corner of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 1 x Draegloth (cr 7, motm 98, vgm 141); deadly, 6800 xp


Treasure: 80 gp; 40 gp, 7 pp

Room #113
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #88, inhabited by 12 x Drow

North Entry #2

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #96

West Entry

Archway

→   Leads to room #112, inhabited by Drow Priestess of Lolth and 1 x Draegloth

South Entry

Locked Stone Door (DC 10 to open)

Monster

4 x Mimic (cr 2, mm 220); medium, 1800 xp


Treasure: 18 cp; 17 sp; 12 sp; 14 ep

Trap

Arrow Blaster: DC 15 to find, DC 10 to disable; +4 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 15 save or take 4d10 damage


500 cp, 4000 sp, 1700 gp, 60 pp, a brass coffer etched with draconic scales (25 gp), a fine leather merchant's cap sewn with silver (25 gp), a leather belt with a fine steel buckle (25 gp), a leather mantle sewn with silver (25 gp), a linen choker trimmed with squirrel fur (25 gp), a wooden plate set with blue quartz (25 gp), an earthenware plate embossed with floral vines (25 gp), +1 Ammunition (20 arrows) (uncommon, dmg 150)

Room #114
North Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "I'd rather be at the Broken Staff" on the south wall, and a pile of barrel staves lies in the center of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 4 x Duergar (cr 1, mm 122); easy, 1250 xp


Treasure: 11 sp; 15 ep; 8 gp; 20 cp; 6 pp

Room #115
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #89, inhabited by Draegloth and 2 x Drow

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #133

Empty 
Room #116
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A fountain decorated with five water-breathing dragon heads sits in the north-east corner of the room, and a rusted chain shirt lies in the center of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 4 x Drow (cr 1/4, mm 128); easy, 3100 xp


Treasure: 150 gp; 16 cp; 10 cp; 5 pp; 7 ep

Room #117
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 2 x Ogre

Empty 
Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #119

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #143

Trap

Greater Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 acid damage for 1d4 rounds

Room #119
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #127

Room Features

Howling can be heard in the north-east corner of the room, and a pile of torn paper lies in the south-west corner of the room

Trap

Arrow Blaster: DC 10 to find, DC 15 to disable; +4 to hit against up to three targets within 10 ft., 2d10 piercing damage

Room #120
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92, inhabited by Gloom Weaver

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138

Room Features

Someone has scrawled "In the Empire of Swords, when the Forlorn Gate opens and the Blade of Witchcraft is drawn, the Red Citadel shall be found" on the north wall, and an unexplained breeze can be felt in the north-east corner of the room

Room #121
North Entry

Archway

→   Leads to room #104

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #122

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 4 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 1250 xp


Treasure: 15 cp; 14 sp; 10 sp; 10 gp; 13 gp

Trap

Guillotine Blade: DC 10 to find, DC 15 to disable; +8 to hit against one target, 4d10 slashing damage

Room #122
North Entry #1

Archway

→   Leads to room #104

North Entry #2

Locked Stone Door (DC 20 to open)

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #121, inhabited by Duergar Mind Master and 4 x Duergar Soulblade

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #146

Room Features

The floor is covered in perfect hexagonal tiles, and a foul odor fills the south-east corner of the room

Room #123
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #95

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

A narrow shaft descends from the room into a plundered tomb below, and a tapping sound fills the room

Room #124
North Entry

Archway

→   Leads to room #106

West Entry

Locked Iron Door (DC 20 to open) (slides down)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #125, inhabited by 13 x Kobold Inventor

Room Features

A stone stair ascends towards the east wall, and several sundered shields are scattered throughout the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 3 x Grimlock (cr 1/4, mm 175); medium, 4050 xp


Treasure: 170 sp, 30 gp; 10 sp; 20 sp; 15 sp

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #124, inhabited by Mind Flayer Arcanist and 3 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical altar in the east side of the room grants greater strength (for one hour) to whomever offers a prayer, and a group of monstrous faces have been carved into the south wall

Monster

13 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 650 xp


Treasure: 14 ep; 5 gp; 13 sp; 9 gp; 11 ep; 15 cp; 11 ep; 14 cp; 18 sp; 17 sp; 6 pp; 5 pp; 5 gp

Room #126
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #135

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #142

Room Features

Someone has scrawled "Don't sleep" on the south wall, and the north and east walls are covered with scorch marks

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); hard, 5900 xp


Treasure: 130 gp

Room #127
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 25 to open)

Empty 
Room #128
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #120

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #129, inhabited by Drow Elite Warrior and 8 x Drow

South Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #151, inhabited by Roper and 5 x Piercer

Room Features

A stone dais sits in the west side of the room, and a creaking sound fills the room

Room #129
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #128

South Entry

Archway

→   Leads to room #144, inhabited by Mind Flayer Arcanist and 8 x Grimlock

Monster

Drow Elite Warrior (cr 5, mm 128) and 8 x Drow (cr 1/4, mm 128); medium, 2200 xp


Treasure: 130 ep, 90 gp; 23 cp; 12 gp; 16 sp; 10 gp; 21 cp; 15 sp; 10 cp; 12 gp

Room #130
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #139, inhabited by 9 x Chitine

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #152

Room Features

A stone stair ascends towards the south wall, and someone has scrawled "When the Lion is broken, the Helm of Violation shall be destroyed" on the east wall

Monster

12 x Derro (cr 1/4, motm 91, mtf 158); easy, 600 xp


Treasure: 16 cp; 15 gp; 18 cp; 18 cp; 7 gp; 16 cp; 8 gp; 14 ep; 5 gp; 13 sp; 18 cp; 11 sp

Room #131
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112, inhabited by Drow Priestess of Lolth and 1 x Draegloth

West Entry

Unlocked Stone Door (60 hp)

South Entry #1

Archway

→   Leads to room #153

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154

Room Features

A tile labyrinth covers the floor, and a putrid odor fills the room

Room #132
East Entry

Unlocked Iron Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "I've forgotten my name" on the south wall

Room #133
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #115

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by 3 x Spawn of Kyuss

Empty 
Room #134
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #117

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #141, inhabited by 2 x Derro Savant and 4 x Derro

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #158

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #159, inhabited by 3 x Firenewt Warrior and 3 x Giant Strider

Room Features

Someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the west wall, and a pile of empty bottles lies in the north-west corner of the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); easy, 1350 xp


Treasure: 14 sp; 18 sp; 22 cp

Room #135
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #107, inhabited by Darkling Elder and 8 x Darkling

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126, inhabited by Stone Giant Dreamwalker

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #148, inhabited by 8 x Mimic

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

Empty 
Room #136
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 2 x Grimlock (cr 1/4, mm 175); medium, 4000 xp


Treasure: 270 sp, 90 gp; 13 gp; 12 cp

Trap

Magic Missle Trap: DC 20 to find, DC 20 to disable; one target, 2d10 force damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 4d10 fire damage


700 cp, 7000 sp, 1800 gp, 130 pp, 2 x diamond (50 gp), 2 x carnelian (50 gp), chalcedony (50 gp), onyx (50 gp), sardonyx (50 gp), zircon (50 gp)

Room #137
East Entry #1

Archway

→   Leads to room #138

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150

Room Features

A stone dais sits in the south-west corner of the room, and a forge and anvil sit in the north-west corner of the room

Room #138
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151, inhabited by Roper and 5 x Piercer

Empty 
Room #139
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #130, inhabited by 12 x Derro

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A group of monstrous faces have been carved into the east wall, and a metallic odor fills the room

Monster

9 x Chitine (cr 1/2, motm 75, vgm 131); easy, 900 xp


Treasure: 15 sp; 7 gp; 16 sp; 20 sp; 17 sp; 8 sp; 15 sp; 14 ep; 13 sp

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164, inhabited by Spirit Naga and 8 x Troglodyte

Room Features

Several alcoves are cut into the north and east walls, and a chirping noise fills the room

Room #141
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 2 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #157, inhabited by 5 x Adult Kruthik

Room Features

Groaning fills the room, and a pile of iron spikes lies in the north-west corner of the room

Monster

2 x Derro Savant (cr 3, motm 92, mtf 159) and 4 x Derro (cr 1/4, motm 91, mtf 158); easy, 1600 xp


Treasure: 11 sp; 13 gp; 16 sp; 13 cp; 14 sp; 6 pp

Room #142
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #126, inhabited by Stone Giant Dreamwalker

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 2 x Ogre

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by 3 x Firenewt Warrior and 3 x Giant Strider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148, inhabited by 8 x Mimic

Room Features

The room has a high domed ceiling, and a rusted sword lies in the north-west corner of the room

Room #143
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118

South Entry

Archway

→   Leads to room #161, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

A magical altar in the center of the room summons an air elemental to serve whomever offers a prayer (but only once), and an iron chain hangs from the ceiling in the south-west corner of the room

Room #144
North Entry

Archway

→   Leads to room #129, inhabited by Drow Elite Warrior and 8 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 8 x Grimlock (cr 1/4, mm 175); deadly, 4300 xp


Treasure: 100 ep, 90 gp; 9 gp; 24 cp; 12 sp; 19 cp; 18 cp; 7 cp; 22 cp; 12 sp

Room #145
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144, inhabited by Mind Flayer Arcanist and 8 x Grimlock

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

South Entry #2

Archway

→   Leads to room #169

Empty 
Room #146
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Room Features

Someone has scrawled a drawing of a door on the east wall, and the walls are covered with veins of metal

Room #147
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #156, inhabited by Quaggoth Thonot and 3 x Quaggoth

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #157, inhabited by 5 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

Monster

Grick Alpha (cr 7, mm 173) and 1 x Grick (cr 2, mm 173); easy, 3350 xp


Treasure: 210 sp, 70 gp; 13 cp

Room #148
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

West Entry #2

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #166, inhabited by Froghemoth and 2 x Bullywug

Room Features

Someone has scrawled "This is not a secret door" on the west wall, and a pile of blood-soaked clothing lies in the north-west corner of the room

Monster

8 x Mimic (cr 2, mm 220); deadly, 3600 xp


Treasure: 1 pp; 16 cp; 10 sp; 13 sp; 14 ep; 17 cp; 5 gp; 7 gp

Room #149
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by Mind Flayer Arcanist and 2 x Grimlock

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #163, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

South Entry

Archway

→   Leads to room #174

Room Features

A magical mural on the south wall depicts the gruesome death of whomever views it, and a rope ascends to a balcony hanging from the north wall

Room #150
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #137

East Entry

Archway

→   Leads to room #151, inhabited by Roper and 5 x Piercer

Room Features

A magical idol in the north side of the room grants greater intelligence (for one hour) to whomever offers a prayer, and a narrow pit covered by iron bars lies in the north side of the room

Room #151
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #138

North Entry #2

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

Room Features

A workbench and weapon rack sit in the south-east corner of the room, and several pieces of spoiled meat are scattered throughout the room

Monster

Roper (cr 5, mm 261) and 5 x Piercer (cr 1/2, mm 252); medium, 2300 xp


Treasure: 130 ep, 90 gp; 15 cp; 15 gp; 11 cp; 15 cp; 13 cp

Room #152
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #130, inhabited by 12 x Derro

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #153

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

Room Features

A magical statue in the center of the room answers questions with insults, and someone has scrawled "Upon the Twilight of Glass, in the Valley of Pearls, the Wand of Illusions shall be destroyed" on the west wall

Room #153
North Entry

Archway

→   Leads to room #131

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #152

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

Room Features

Several square holes are cut into the north and south walls, and a set of demonic war masks hangs on the south wall

Trap

Ice Spear Trap: DC 10 to find, DC 15 to disable; +11 to hit against one target, 10d10 cold damage

Room #154
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #170

Empty 
Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #156, inhabited by Quaggoth Thonot and 3 x Quaggoth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #171, inhabited by Grick Alpha and 3 x Grick

Monster

3 x Spawn of Kyuss (cr 5, motm 225, vgm 192); deadly, 5400 xp


Treasure: 700 cp, 8000 sp, 3000 gp, 160 pp, a bone scepter set with topaz (250 gp), a lacquered wooden plate engraved with elven script (250 gp), a rosewood scepter inlaid with a meandros of gold (250 gp), a steel crown engraved with draconic runes (250 gp), a stoneware vase painted with floral imagery (250 gp)

Trap

Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 4d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


900 cp, 6000 sp, 2500 gp, 80 pp, a lacquered wooden shield brooch set with amethyst and garnet (25 gp), a leather saddle sewn with copper (25 gp), a marble brazier set with a rosette of obsidian (25 gp), a pewter crown etched with dwarven axeheads (25 gp), an agate salt cellar inlaid with a meandros of gold (25 gp)

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #155, inhabited by 3 x Spawn of Kyuss

West Entry #2

Archway

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #147, inhabited by Grick Alpha and 1 x Grick

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

Room Features

A stone dais sits in the north side of the room, and a clanking sound can be heard in the south-east corner of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 3 x Quaggoth (cr 2, mm 256); medium, 2050 xp


Treasure: 10 gp; 1 pp; 13 cp; 17 cp

Room #157
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #141, inhabited by 2 x Derro Savant and 4 x Derro

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #147, inhabited by Grick Alpha and 1 x Grick

Monster

5 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2250 xp


Treasure: 20 cp; 14 sp; 15 cp; 7 sp; 19 sp

Room #158
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 2 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

Room Features

A well lies in the south-east corner of the room, and knocking can be faintly heard near the east wall

Room #159
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 2 x Ogre

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #166, inhabited by Froghemoth and 2 x Bullywug

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183, inhabited by Stone Giant Dreamwalker

Room Features

A stone stair ascends towards the west wall, and a faded and torn tapestry hangs from the west wall

Monster

3 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 3 x Giant Strider (cr 1, motm 137, vgm 143); easy, 900 xp


Treasure: 8 gp; 13 cp; 12 cp; 21 cp; 9 gp; 14 sp

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #185

Room Features

A tile labyrinth covers the floor, and a swarm of crawling insects covers the floor

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 7 x Drow (cr 1/4, mm 128); medium, 5350 xp


Treasure: 160 gp; 3 pp; 12 sp; 15 sp; 21 cp; 13 cp; 18 sp; 13 sp

Room #161
North Entry

Archway

→   Leads to room #143

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #162

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #173, inhabited by 4 x Choldrith

Room Features

A narrow shaft descends from the room into a natural cavern below, and a mural of arcane patterns covers the ceiling

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 14 cp; 7 ep; 12 cp; 14 cp; 18 sp; 10 ep; 20 cp; 19 cp; 10 ep; 6 ep; 6 ep; 14 sp; 14 sp; 19 cp; 12 sp; 15 gp

Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by Mind Flayer Arcanist and 2 x Grimlock

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #161, inhabited by 15 x Derro and 1 x Oblex Spawn

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by 4 x Choldrith

Room Features

A ruined siege weapon sits in the south-west corner of the room, and a corroded chain lies in the north-east corner of the room

Room #163
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #149

South Entry

Locked Iron Door (DC 15 to open)

Room Features

The room has a high domed ceiling, and clouds of flying insects fill the east side of the room

Monster

Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); hard, 6100 xp


Treasure: 110 gp; 11 ep

Room #164
North Entry #1

Locked Stone Door (DC 20 to open)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #140

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #180, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

Monster

Spirit Naga (cr 8, mm 234) and 8 x Troglodyte (cr 1/4, mm 290); deadly, 4300 xp


Treasure: 900 cp, 3000 sp, 2300 gp, 140 pp, a deck of ivory tarot cards inlaid with a filigree of gold (250 gp), a fine steel crown engraved with dwarven axeheads (250 gp), a steel warhammer set with a rosette of peridot (250 gp), Potion of Superior Healing (rare, dmg 187)

Room #165
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147, inhabited by Grick Alpha and 1 x Grick

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156, inhabited by Quaggoth Thonot and 3 x Quaggoth

Room Features

A set of demonic war masks hangs on the east wall, and several iron cages are scattered throughout the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Xvart (cr 1/8, motm 267, vgm 200); easy, 575 xp


Treasure: 18 sp; 9 gp; 9 sp; 7 ep; 15 cp; 11 ep; 15 gp; 9 gp; 16 cp; 15 sp; 9 ep; 16 sp; 11 gp; 12 cp; 16 sp; 11 sp

Room #166
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #159, inhabited by 3 x Firenewt Warrior and 3 x Giant Strider

East Entry #1

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #148, inhabited by 8 x Mimic

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #189

Room Features

A large kiln and coal bin sit in the south side of the room, and an overwhelming stench fills the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 2 x Bullywug (cr 1/4, mm 35); hard, 6000 xp


Treasure: 110 ep, 100 gp; 23 cp; 14 gp

Room #167
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Roper and 5 x Piercer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

Empty 
Room #168
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #192

Empty 
Room #169
North Entry #1

Archway

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #193

Room Features

Someone has scrawled "No secret door here" in orcish runes on the south wall, and several sundered shields are scattered throughout the room

Room #170
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #154

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #153

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #195, inhabited by Duergar Mind Master and 8 x Duergar Soulblade

Room Features

The scent of urine fills the room, and a broken wooden chest lies in the north side of the room

Room #171
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by 3 x Spawn of Kyuss

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

South Entry

Archway

→   Leads to room #197, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

Room Features

A mural of legendary monsters covers the ceiling, and a hissing noise can be heard in the south-east corner of the room

Monster

Grick Alpha (cr 7, mm 173) and 3 x Grick (cr 2, mm 173); deadly, 4250 xp


Treasure: 1600 cp, 30 ep; 14 ep; 16 cp; 15 cp

Room #172
East Entry

Locked Iron Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

Monster

Elder Oblex (cr 10, motm 199, mtf 219); hard, 5900 xp


Treasure: 240 sp, 80 gp

Room #173
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #161, inhabited by 15 x Derro and 1 x Oblex Spawn

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #185

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #162

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #186, inhabited by Orc Eye of Gruumsh and 5 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #201, inhabited by 6 x Adult Kruthik

Room Features

A tapestry of legendary monsters hangs from the west wall, and someone has scrawled "Explosive runes" in draconic script on the west wall

Monster

4 x Choldrith (cr 3, motm 77, vgm 132); hard, 2800 xp


Treasure: 14 sp; 11 ep; 13 cp; 2 pp

Room #174
North Entry

Archway

→   Leads to room #149

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

South Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #191, inhabited by Nilbog and 13 x Goblin

Empty 
Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Nilbog and 13 x Goblin

East Entry

Archway

→   Leads to room #176, inhabited by Rot Troll and 1 x Troll

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #203, inhabited by 15 x Myconid Adult

Room Features

The floor is covered in perfect hexagonal tiles, and the floor is covered with humanoid bones

Room #176
West Entry

Archway

→   Leads to room #175

East Entry

Archway

→   Leads to room #177

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #203, inhabited by 15 x Myconid Adult

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204, inhabited by 8 x Firenewt Warrior

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and a fountain of water sits against the south wall

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 1500 cp, 50 ep; 140 gp

Room #177
West Entry

Archway

→   Leads to room #176, inhabited by Rot Troll and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204, inhabited by 8 x Firenewt Warrior

Empty 
Room #178
West Entry

Unlocked Iron Door (60 hp)

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #179, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

East Entry #2

Archway

→   Leads to room #194

Room Features

Skeletons hang from chains and manacles against the south wall, and a pile of corroded iron spikes lies in the south side of the room

Monster

Fire Giant (cr 9, mm 154); medium, 5000 xp


Treasure: 140 gp

Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152

North Entry #2

Archway

→   Leads to room #153

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #178, inhabited by Fire Giant

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #194

Room Features

Someone has scrawled "The Black Arrow is broken" in draconic script on the west wall, and a rusted gauntlet lies in the north-east corner of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 2750 xp


Treasure: 180 sp, 70 gp; 14 cp

Room #180
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #164, inhabited by Spirit Naga and 8 x Troglodyte

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #197, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

Room Features

A tile mosaic of geometric patterns covers the floor, and an iron chandelier hangs from the ceiling in the north side of the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 5 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 4050 xp


Treasure: 1500 cp, 20 ep; 19 sp; 13 sp; 13 sp; 9 ep; 16 cp

Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by Grick Alpha and 3 x Grick

West Entry #2

Archway

→   Leads to room #197, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #206

Empty 
Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

East Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #183, inhabited by Stone Giant Dreamwalker

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Room Features

A rope ascends to a wooden platform in the west side of the room, and the floor is covered with mould

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 2 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 3200 xp


Treasure: 700 cp, 7000 sp, 2500 gp, 110 pp, 4 x diamond (50 gp), bloodstone (50 gp), 2 x chrysoprase (50 gp), quartz (50 gp), +2 Ammunition (50 blowgun needles) (rare, dmg 150), Spell Scroll (Grasping Vine) (rare, dmg 200), Potion of Frost Giant Strength (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187)

Room #183
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #159, inhabited by 3 x Firenewt Warrior and 3 x Giant Strider

West Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #182, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199, inhabited by Gloom Weaver

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); hard, 5900 xp


Treasure: 1500 cp, 20 ep

Room #184
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by Froghemoth and 2 x Bullywug

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

South Entry

Archway

→   Leads to room #200, inhabited by 2 x Roper

Empty 
Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #160, inhabited by Drow House Captain and 7 x Drow

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #184

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by 2 x Roper

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #173, inhabited by 4 x Choldrith

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by 6 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #209

Empty 
Room #186
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 4 x Choldrith

East Entry #1

Locked Iron Door (DC 25 to open) (slides up)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #190

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "Upon the Night of Quests, when the stars fall from the sky and sea becomes sky, the Hammer of Courage shall be restored" on the west wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 6 gp; 13 sp; 19 cp; 12 gp; 16 sp; 18 sp

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #192

Room Features

Someone has scrawled a fell symbol on the north wall, and a tapping sound can be heard in the north side of the room

Room #188
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #172, inhabited by Elder Oblex

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

East Entry

Archway

→   Leads to room #198

Empty 
Room #189
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166, inhabited by Froghemoth and 2 x Bullywug

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208, inhabited by Neogi Master and 1 x Umber Hulk

Empty 
Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #186, inhabited by Orc Eye of Gruumsh and 5 x Orc

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202

Empty 
Room #191
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #174

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

Monster

Nilbog (cr 1, motm 195, vgm 182) and 13 x Goblin (cr 1/4, mm 166); easy, 850 xp


Treasure: 19 sp; 7 gp; 13 sp; 24 cp; 14 sp; 14 sp; 11 gp; 10 gp; 14 gp; 15 cp; 20 cp; 5 sp; 19 cp; 13 gp

Room #192
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #168

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #187

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Hobgoblin and 11 x Goblin

Room Features

Skeletons hang from chains and manacles against the north wall, and a cold spot can be felt in the east side of the room

Room #193
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #169

Room Features

A tile mosaic of vile acts covers the floor, and someone has scrawled "Mind the gap" on the south wall

Room #194
North Entry

Archway

→   Leads to room #179, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

West Entry

Archway

→   Leads to room #178, inhabited by Fire Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #195, inhabited by Duergar Mind Master and 8 x Duergar Soulblade

South Entry

Archway

→   Leads to room #217, inhabited by 14 x Orc and 1 x Manticore

Empty 
Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #170

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #194

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry

Archway

→   Leads to room #218, inhabited by Neogi Master and 2 x Umber Hulk

Room Features

A tile labyrinth covers the floor, and the floor is covered with fungus

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 8 x Duergar Soulblade (cr 1, motm 109, mtf 190); medium, 2050 xp


Treasure: 14 cp; 14 gp; 9 ep; 18 sp; 17 sp; 14 sp; 11 sp; 10 gp; 9 gp

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195, inhabited by Duergar Mind Master and 8 x Duergar Soulblade

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #219

Empty 
Room #197
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #180, inhabited by Kruthik Hive Lord and 5 x Adult Kruthik

North Entry #2

Archway

→   Leads to room #171, inhabited by Grick Alpha and 3 x Grick

East Entry #1

Archway

→   Leads to room #181

East Entry #2

Archway

→   Leads to room #206

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #220

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stair ascends to a balcony hanging from the east wall, and someone has scrawled a drawing of a dragon on the south wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 5 x Kuo-toa (cr 1/4, mm 199); easy, 2550 xp


Treasure: 240 sp, 80 gp; 12 sp; 12 cp; 10 sp; 10 ep; 14 sp

Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Duergar Warlord and 2 x Duergar Stone Guard

West Entry

Archway

→   Leads to room #188

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #212, inhabited by Vampiric Mist and 3 x Shadow

Empty 
Room #199
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183, inhabited by Stone Giant Dreamwalker

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); medium, 5000 xp


Treasure: 270 sp, 80 gp

Room #200
North Entry

Archway

→   Leads to room #184

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #209

Monster

2 x Roper (cr 5, mm 261); medium, 3600 xp


Treasure: 1400 cp, 30 ep; 1600 cp, 40 ep

Room #201
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 4 x Choldrith

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213, inhabited by Fire Giant

Room Features

A tapestry of geometric patterns hangs from the east wall, and a rusted chain shirt lies in the south side of the room

Monster

6 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 2700 xp


Treasure: 11 sp; 21 sp; 10 ep; 20 cp; 21 cp; 13 sp

Room #202
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #225

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "I've forgotten my name" on the north wall

Room #203
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #175

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #176, inhabited by Rot Troll and 1 x Troll

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

Room Features

A large kiln and coal bin sit in the east side of the room, and someone has scrawled "Cuna died here" on the east wall

Monster

15 x Myconid Adult (cr 1/2, mm 232); hard, 1500 xp


Treasure: 16 ep; 20 sp; 10 gp; 12 sp; 11 sp; 12 gp; 11 gp; 8 gp; 16 cp; 20 cp; 15 gp; 11 gp; 20 cp; 5 pp; 25 cp

Room #204
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176, inhabited by Rot Troll and 1 x Troll

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #177

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #210

South Entry

Archway

→   Leads to room #215

Monster

8 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 800 xp


Treasure: 9 ep; 16 sp; 24 cp; 12 gp; 15 sp; 14 sp; 11 cp; 22 cp

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by 14 x Orc and 1 x Manticore

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229, inhabited by 2 x Duergar Xarrorn and 5 x Duergar

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 190 sp, 110 gp

Room #206
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

West Entry

Archway

→   Leads to room #197, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

Room Features

Skeletons hang from chains and manacles against the south and east walls, and several pieces of trash are scattered throughout the room

Room #207
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212, inhabited by Vampiric Mist and 3 x Shadow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Spirit Naga and 7 x Troglodyte

Room Features

A tile labyrinth covers the floor, and patches of mushrooms grow in the north-east corner of the room

Room #208
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #189

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #223, inhabited by Darkling Elder and 10 x Darkling

Room Features

A ruined siege weapon sits in the south-west corner of the room, and the ceiling is covered with pale stalactites

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 1 x Umber Hulk (cr 5, mm 292); medium, 2900 xp


Treasure: 7 sp; 120 gp

Room #209
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #200, inhabited by 2 x Roper

East Entry #1

Locked Stone Door (DC 15 to open)

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #213, inhabited by Fire Giant

Room Features

A tapestry of arcane patterns hangs from the south wall, and someone has scrawled "emerald, silver, iron, sapphire" on the west wall

Room #210
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #204, inhabited by 8 x Firenewt Warrior

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #228, inhabited by Tanarukk and 6 x Orc

Empty 
Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #236

South Entry #2

Archway

Monster

Hobgoblin (cr 1/2, mm 186) and 11 x Goblin (cr 1/4, mm 166); easy, 650 xp


Treasure: 8 sp; 15 gp; 14 cp; 18 cp; 18 cp; 11 sp; 14 gp; 21 cp; 16 sp; 21 cp; 8 sp; 15 cp

Room #212
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #198

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

Room Features

A magical mural on the east wall depicts the betrayal of whomever views it, and a fountain of water sits against the north wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 3 x Shadow (cr 1/2, mm 269); easy, 1000 xp


Treasure: 9 gp; 18 cp; 17 sp; 11 sp

Room #213
North Entry #1

Archway

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by 6 x Adult Kruthik

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #209

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #233

Monster

Fire Giant (cr 9, mm 154); medium, 5000 xp


Treasure: 100 ep, 80 gp

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Nilbog and 13 x Goblin

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #225

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

Trap

Greater Acid Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 2d10 acid damage for 1d4 rounds

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by 8 x Firenewt Warrior

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #203, inhabited by 15 x Myconid Adult

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #227

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #245

Room Features

Someone has scrawled "Svore Spalledotr died here, her spear sundered" on the east wall, and the walls are covered with bloodstains

Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235, inhabited by Barghest and 15 x Goblin

Room Features

A stone dais sits in the south side of the room, and patches of mushrooms grow in the south-west corner of the room

Room #217
North Entry

Archway

→   Leads to room #194

West Entry

Archway

→   Leads to room #205, inhabited by Adult Oblex

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled a strange symbol on the south wall

Monster

14 x Orc (cr 1/2, mm 246) and 1 x Manticore (cr 3, mm 213); hard, 2100 xp


Treasure: 11 ep; 8 sp; 15 gp; 14 cp; 21 cp; 7 gp; 1 pp; 24 cp; 12 cp; 18 cp; 15 sp; 17 sp; 14 ep; 15 sp; 22 cp

Room #218
North Entry

Archway

→   Leads to room #195, inhabited by Duergar Mind Master and 8 x Duergar Soulblade

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219

Room Features

A large demonic idol with ruby eyes sits in the south side of the room, and a pile of rotting wood lies in the north-east corner of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 2 x Umber Hulk (cr 5, mm 292); hard, 4700 xp


Treasure: 300 cp, 4000 sp, 2600 gp, 90 pp, a copper cup engraved with thorned vines (25 gp), a leather belt trimmed with lynx fur (25 gp), a leather scabbard tooled with arcane runes (25 gp), an ivory comb set with amber and chrysoberyl (25 gp), an obsidian scepter set with a rosette of moss agate (25 gp)

Trap

Barbed Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or take 2d10 damage and become restrained

Room #219
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Neogi Master and 2 x Umber Hulk

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #248, inhabited by Firenewt Warlock of Imix and 12 x Firenewt Warrior

Room Features

Spirals of blue stones cover the floor, and someone has scrawled "Push stone to reset trap" in goblin runes on the south wall

Room #220
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

South Entry

Archway

→   Leads to room #249, inhabited by Firenewt Warlock of Imix and 12 x Firenewt Warrior

Room Features

A large demonic idol with ruby eyes sits in the center of the room, and the floor is covered with stone rubble

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231, inhabited by Ogre Battering Ram and 4 x Ogre

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #239

Monster

Spirit Naga (cr 8, mm 234) and 7 x Troglodyte (cr 1/4, mm 290); medium, 4250 xp


Treasure: 210 sp, 50 gp; 4 ep; 19 cp; 12 gp; 6 gp; 13 gp; 16 sp; 17 sp

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199, inhabited by Gloom Weaver

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #212, inhabited by Vampiric Mist and 3 x Shadow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #223, inhabited by Darkling Elder and 10 x Darkling

South Entry

Archway

→   Leads to room #241

Empty 
Room #223
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #208, inhabited by Neogi Master and 1 x Umber Hulk

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #222

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #242

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 10 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1450 xp


Treasure: 16 sp; 15 cp; 13 ep; 16 cp; 17 cp; 14 cp; 14 sp; 14 sp; 12 cp; 13 cp; 13 cp

Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

Room Features

A faded and torn tapestry hangs from the east wall, and several wax blobs are scattered throughout the room

Room #225
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #202

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #251

Empty 
Room #226
North Entry

Archway

→   Leads to room #203, inhabited by 15 x Myconid Adult

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254

Room Features

Several square holes are cut into the east and west walls, and a dagger hilt lies in the south-west corner of the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 2 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 1800 cp, 50 ep; 12 sp; 8 gp

Room #227
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #215

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "door, right, straight, right, straight" in dwarvish runes on the east wall

Room #228
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #210

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #235, inhabited by Barghest and 15 x Goblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 6 x Orc (cr 1/2, mm 246); hard, 2400 xp


Treasure: 130 gp; 16 cp; 11 ep; 23 cp; 5 sp; 17 sp; 18 sp

Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #205, inhabited by Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Wraith and 4 x Ghoul

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and someone has scrawled "Stay left" on the north wall

Monster

2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 5 x Duergar (cr 1, mm 122); medium, 1900 xp


Treasure: 15 sp; 14 gp; 13 sp; 12 gp; 13 cp; 12 sp; 13 gp

Room #230
North Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #231, inhabited by Ogre Battering Ram and 4 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #257

Room Features

An altar of evil sits in the south-east corner of the room, and a pile of empty flasks lies in the north-east corner of the room

Room #231
West Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #230

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #221, inhabited by Spirit Naga and 7 x Troglodyte

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #258, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 4 x Ogre (cr 2, mm 237); hard, 2900 xp


Treasure: 400 cp, 12000 sp, 2200 gp, 90 pp, a bone puzzle box set with garnet and jade (25 gp), a brass crown set with a single chrysoprase (25 gp), a fine leather merchant's cap trimmed with fox fur (25 gp), a linen mantle trimmed with rabbit fur (25 gp), a necklace of moss agate (25 gp), a silver dagger engraved with thorned vines (25 gp), a silver ring inlaid with a meandros of electrum (25 gp), Heward's Handy Haversack (rare, dmg 174), Potion of Stone Giant Strength (rare, dmg 187)

Room #232
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #243, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #233

East Entry #2

Archway

→   Leads to room #250, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of candles lies in the north-east corner of the room

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +10 to hit against one target, 10d10 piercing/poison damage

Room #233
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #213, inhabited by Fire Giant

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #232

South Entry

Archway

→   Leads to room #251

Trap

Shrine of Evil: DC 15 to find, DC 20 to disable; affects good creatures which touch the shrine, DC 15 save or take 4d10 damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1000 cp, 6000 sp, 2200 gp, 100 pp, 2 x a silk carpet embroidered with silver (250 gp), an agateware plate painted with woodland imagery (250 gp), an electrum ring brooch inlaid with a meandros of gold (250 gp), +1 Armor (splint) (rare, dmg 152)

Room #234
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by Neogi and 8 x Neogi Hatchling

Room Features

A stone dais and throne sits in the east side of the room, and someone has scrawled "No, I said it had eleven eyes" on the south wall

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #228, inhabited by Tanarukk and 6 x Orc

South Entry

Unlocked Stone Door (60 hp)

Monster

Barghest (cr 4, motm 60, vgm 123) and 15 x Goblin (cr 1/4, mm 166); hard, 1850 xp


Treasure: 14 sp; 17 cp; 9 sp; 7 sp; 19 cp; 10 ep; 6 sp; 14 gp; 13 sp; 14 cp; 15 gp; 11 gp; 9 gp; 14 cp; 12 gp; 6 gp

Room #236
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Hobgoblin and 11 x Goblin

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #255, inhabited by Choldrith and 12 x Chitine

Empty 
Room #237
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238

Room Features

The floor is covered in square tiles, alternating white and black, and a fountain of water sits against the north wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 6 x Shadow (cr 1/2, mm 269); easy, 1300 xp


Treasure: 8 gp; 3 pp; 19 cp; 20 cp; 24 cp; 8 gp; 15 cp

Room #238
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #217, inhabited by 14 x Orc and 1 x Manticore

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #237, inhabited by Vampiric Mist and 6 x Shadow

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Neogi Master and 2 x Umber Hulk

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #247

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Locked Iron Door (DC 15 to open)

Empty 
Room #239
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #221, inhabited by Spirit Naga and 7 x Troglodyte

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Ogre Battering Ram and 4 x Ogre

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #240, inhabited by 6 x Bugbear and 1 x Ogre

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #258, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #259, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

Room Features

Someone has scrawled "They ate Loinain" in dwarvish runes on the west wall, and the floor is covered with mould

Room #240
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #239

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #241

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #259, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

Room Features

A forge and anvil sit in the south-west corner of the room, and a rotting odor fills the room

Monster

6 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 1650 xp


Treasure: 22 sp; 9 cp; 2 pp; 7 cp; 13 ep; 12 gp; 21 cp

Room #241
North Entry

Archway

→   Leads to room #222

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #240, inhabited by 6 x Bugbear and 1 x Ogre

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #242

Room Features

Several square holes are cut into the east and west walls, and a faded and torn tapestry hangs from the north wall

Room #242
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #223, inhabited by Darkling Elder and 10 x Darkling

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #241

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #267, inhabited by 13 x Drow

Room Features

A set of demonic war masks hangs on the south wall, and a stack of crates filled with rocks stands against the east wall

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #232

Room Features

Several alcoves are cut into the south wall, and a shallow pool of quicksilver lies in the north-east corner of the room

Monster

3 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 3 x Female Steeder (cr 1, motm 231, mtf 238); medium, 1950 xp


Treasure: 14 ep; 9 sp; 17 sp; 17 cp; 11 gp; 17 sp

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270, inhabited by Roper and 4 x Piercer

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 3 x Grimlock (cr 1/4, mm 175); medium, 4050 xp


Treasure: 50 gp, 18 pp; 15 sp; 11 gp; 12 ep

Room #245
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #215

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228, inhabited by Tanarukk and 6 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244, inhabited by Mind Flayer Arcanist and 3 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263

South Entry

Archway

→   Leads to room #270, inhabited by Roper and 4 x Piercer

Room Features

Someone has scrawled "It's a trap" in draconic script on the east wall, and a shallow pool of water lies in the north-west corner of the room

Room #246
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229, inhabited by 2 x Duergar Xarrorn and 5 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A group of draconic faces have been carved into the east wall, and someone has scrawled "The Azure Order killed thirteen ghouls here" on the east wall

Monster

Wraith (cr 5, mm 302) and 4 x Ghoul (cr 1, mm 148); medium, 2600 xp


Treasure: 90 ep, 90 gp; 23 cp; 23 sp; 17 cp; 19 cp

Room #247
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #248, inhabited by Firenewt Warlock of Imix and 12 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

Room Features

An iron sarcophagus sits in the south-west corner of the room, and someone has scrawled "Trespassers will be flayed alive" in blood on the north wall

Room #248
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #219

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #247

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #249, inhabited by Firenewt Warlock of Imix and 12 x Firenewt Warrior

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 12 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1400 xp


Treasure: 14 gp; 18 cp; 14 ep; 17 sp; 10 ep; 10 gp; 12 gp; 15 sp; 5 pp; 12 sp; 23 cp; 14 sp; 9 ep

Room #249
North Entry

Archway

→   Leads to room #220

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248, inhabited by Firenewt Warlock of Imix and 12 x Firenewt Warrior

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #265, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

The floor is covered with mould, and several sundered shields are scattered throughout the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 12 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1400 xp


Treasure: 4 pp; 11 ep; 17 cp; 14 cp; 23 cp; 9 sp; 6 gp; 9 ep; 9 gp; 23 sp; 12 gp; 12 sp; 21 sp

Room #250
West Entry

Archway

→   Leads to room #232

East Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #251

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Giant Rat (cr 1/8, mm 327); easy, 575 xp


Treasure: 13 cp; 20 cp; 12 sp; 16 gp; 12 sp; 12 sp; 15 ep; 5 pp; 15 gp; 21 cp; 20 cp; 11 ep; 19 cp; 11 sp; 8 gp; 10 gp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


900 cp, 4000 sp, 2400 gp, 130 pp, 4 x diamond (100 gp), 2 x chrysoberyl (100 gp), coral (100 gp), jet (100 gp), pearl (100 gp), spinel (100 gp), tourmaline (100 gp), Spell Scroll (Guardian of Faith) (rare, dmg 200), Potion of Clairvoyance (rare, dmg 187), Potion of Heroism (rare, dmg 188)

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225

West Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #250, inhabited by Xvart Warlock of Raxivort and 15 x Giant Rat

East Entry

Archway

→   Leads to room #252, inhabited by Neogi and 8 x Neogi Hatchling

Empty 
Room #252
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #278, inhabited by 4 x Hobgoblin and 4 x Cave Fisher

South Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #279, inhabited by 2 x Troll

Room Features

An altar of evil sits in the north-east corner of the room, and a splashing noise fills the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 8 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 900 xp


Treasure: 10 sp; 16 gp; 21 cp; 11 gp; 9 sp; 10 sp; 9 sp; 14 gp; 6 gp

Room #253
North Entry

Locked Stone Door (DC 25 to open) (slides to one side)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #254
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #227

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #253

Empty 
Room #255
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #236

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a clicking noise can be faintly heard near the west wall

Monster

Choldrith (cr 3, motm 77, vgm 132) and 12 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1900 xp


Treasure: 500 cp, 6000 sp, 1300 gp, 80 pp, a cloth tabard threaded with silver (25 gp), a fine leather mantle trimmed with rabbit fur (25 gp), a leather saddle trimmed with fur (25 gp), a rosewood bowl engraved with elven script (25 gp), a rosewood comb set with black pearl and peridot (25 gp)

Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Wraith and 4 x Ghoul

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #272, inhabited by Yuan-ti Nightmare Speaker and 2 x Yuan-ti Pureblood

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #273, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

Room Features

A tile mosaic of geometric patterns covers the floor, and someone has scrawled "The Silver Fellowship killed five vampires here" on the west wall

Room #257
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283, inhabited by 2 x Meazel and 1 x Adult Oblex

Room Features

A balcony hangs from the west wall, and a tapestry of legendary monsters hangs from the south wall

Room #258
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by Ogre Battering Ram and 4 x Ogre

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #283, inhabited by 2 x Meazel and 1 x Adult Oblex

South Entry #2

Archway

→   Leads to room #284, inhabited by Froghemoth and 5 x Bullywug

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 3150 xp


Treasure: 260 sp, 50 gp; 9 sp; 15 sp; 14 sp

Room #259
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #239

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #240, inhabited by 6 x Bugbear and 1 x Ogre

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #275, inhabited by 11 x Bugbear

Monster

5 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 5 x Female Steeder (cr 1, motm 231, mtf 238); hard, 3250 xp


Treasure: 13 gp; 17 sp; 15 sp; 13 sp; 13 sp; 19 cp; 20 cp; 12 gp; 11 sp; 5 pp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 9000 sp, 2100 gp, 150 pp, a carved wooden staff with electrum studs (250 gp), a fine leather coinpurse trimmed with sable (250 gp), a fine leather scabbard trimmed with fox fur (250 gp), a porcelain salt cellar gilded and painted with noble imagery (250 gp), Headband of Intellect (uncommon, dmg 173)

Room #260
West Entry

Locked Stone Door (DC 20 to open) (slides up)

East Entry

Archway

→   Leads to room #266

Room Features

Several iron cages are scattered throughout the room, and a pile of rotten fruit lies in the south side of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 12 x Duergar (cr 1, mm 122); deadly, 2850 xp


Treasure: 24 cp; 8 gp; 13 gp; 6 gp; 11 sp; 13 ep; 20 cp; 11 gp; 18 gp; 8 gp; 13 gp; 15 gp; 11 sp

Room #261
East Entry

Archway

→   Leads to room #262, inhabited by Drow Elite Warrior and 7 x Drow

Monster

Alhoon (cr 10, motm 43, vgm 172) and 6 x Grimlock (cr 1/4, mm 175); hard, 6200 xp


Treasure: 600 cp, 3000 sp, 1100 gp, 150 pp, a coral salt cellar engraved with arcane runes (250 gp), a fine leather armor sewn with silver (250 gp)

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Alhoon and 6 x Grimlock

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #268, inhabited by 9 x Bugbear and 1 x Half-ogre

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #276

Monster

Drow Elite Warrior (cr 5, mm 128) and 7 x Drow (cr 1/4, mm 128); medium, 2150 xp


Treasure: 120 ep, 60 gp; 22 cp; 12 gp; 14 cp; 23 cp; 18 gp; 15 gp; 5 gp

Room #263
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Archway

→   Leads to room #280

Room Features

A tile mosaic of geometric patterns covers the floor, and someone has scrawled "Bend the pin to reset the trap" on the west wall

Room #264
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #265, inhabited by 15 x Derro and 1 x Oblex Spawn

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #290

South Entry #2

Archway

→   Leads to room #291, inhabited by Kuo-toa Whip and 13 x Kuo-toa

Empty 
Room #265
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #249, inhabited by Firenewt Warlock of Imix and 12 x Firenewt Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #264

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by 2 x Meazel and 1 x Adult Oblex

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #291, inhabited by Kuo-toa Whip and 13 x Kuo-toa

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 7 gp; 15 gp; 15 sp; 10 ep; 9 sp; 26 cp; 8 gp; 16 cp; 14 cp; 17 sp; 16 gp; 17 sp; 20 cp; 17 sp; 19 cp; 9 sp

Trap

Arrow Blaster: DC 15 to find, DC 10 to disable; +5 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 4d10 piercing/poison damage


900 cp, 11000 sp, 2300 gp, 80 pp, a fine porcelain tile adorned with gold and a coat of arms in relief (250 gp), a stoneware vase adorned with silver and a dragon in relief (250 gp), an agate coffer set with alexandrite and blue spinel (250 gp), an agateware chalice adorned with gold and a castle in relief (250 gp), an electrum chime engraved with draconic runes (250 gp), an ivory rod engraved with arcane runes (250 gp), an ivory scepter engraved with spirals (250 gp)

Room #266
West Entry

Archway

→   Leads to room #260, inhabited by Duergar Stone Guard and 12 x Duergar

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #267, inhabited by 13 x Drow

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #286, inhabited by Myconid Sovereign and 7 x Myconid Adult

Room Features

A set of demonic war masks hangs on the east wall, and an overwhelming stench fills the room

Room #267
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #242

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #266

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #286, inhabited by Myconid Sovereign and 7 x Myconid Adult

Monster

13 x Drow (cr 1/4, mm 128); easy, 650 xp


Treasure: 12 ep; 15 gp; 13 gp; 9 gp; 9 gp; 20 cp; 11 ep; 17 sp; 11 cp; 10 sp; 11 gp; 10 gp; 10 gp

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 7000 sp, 2100 gp, 80 pp, a fine steel torc engraved with draconic runes (250 gp), a gilded wooden medallion engraved with mythical creatures (250 gp), a lacquered wooden orb engraved with floral vines (250 gp), an electrum pendant inlaid with a filigree of orichalcum (250 gp), +1 Armor (studded leather) (rare, dmg 152)

Room #268
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #262, inhabited by Drow Elite Warrior and 7 x Drow

East Entry

Archway

→   Leads to room #277, inhabited by Drow Elite Warrior and 8 x Drow

Monster

9 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); medium, 2000 xp


Treasure: 18 sp; 17 sp; 4 sp; 11 ep; 9 ep; 14 gp; 17 sp; 14 gp; 15 sp; 9 ep

Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270, inhabited by Roper and 4 x Piercer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295, inhabited by Ogre Battering Ram and 1 x Ogre

Room Features

A stone stair ascends towards the east wall, and someone has scrawled "three, two, five, six, eight, eight" on the north wall

Room #270
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244, inhabited by Mind Flayer Arcanist and 3 x Grimlock

North Entry #2

Archway

→   Leads to room #245

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #269

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Ogre Battering Ram and 1 x Ogre

Room Features

A fountain decorated with six gargoyles sits in the north-west corner of the room, and a rusted axe lies in the north side of the room

Monster

Roper (cr 5, mm 261) and 4 x Piercer (cr 1/2, mm 252); medium, 2200 xp


Treasure: 220 sp, 110 gp; 11 ep; 8 gp; 7 ep; 15 sp

Room #271
South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Archway

Room Features

A magical statue in the south side of the room answers simple questions about the dungeon (points directions), and a briny odor fills the room

Room #272
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299, inhabited by Stone Giant Dreamwalker

Room Features

A cube of solid stone stands in the north-west corner of the room, and a grinding noise can be faintly heard near the east wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 2 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1500 xp


Treasure: 3 pp; 20 cp; 10 gp

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #256

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #289, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Monster

Myconid Sovereign (cr 2, mm 232) and 12 x Quaggoth Spore Servant (cr 1, mm 230); deadly, 2850 xp


Treasure: 1 pp; 15 sp; 15 sp; 10 gp; 9 gp; 10 sp; 12 gp; 8 gp; 13 sp; 15 gp; 17 sp; 20 cp; 14 sp

Trap

Earthmaw Trap: DC 20 to find, DC 15 to disable; +8 to hit against one target, 4d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 15 to disable; +4 to hit against one target, 2d10 piercing damage


900 cp, 6000 sp, 1500 gp, 150 pp, diamond (100 gp), 2 x pearl (100 gp), 2 x amber (100 gp), coral (100 gp), jade (100 gp), 3 x spinel (100 gp), 2 x tourmaline (100 gp), Circlet of Blasting (uncommon, dmg 158), Figurine of Wondrous Power (silver raven) (uncommon, dmg 169), +1 Weapon (light crossbow) (uncommon, dmg 213)

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

Room Features

A magical mirror on the south wall speaks riddles and cryptic prophecies, and someone has scrawled "Ran out of arrows" in blood on the north wall

Room #275
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #259, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #284, inhabited by Froghemoth and 5 x Bullywug

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several square holes are cut into the south and west walls, and several pieces of spoiled meat are scattered throughout the room

Monster

11 x Bugbear (cr 1, mm 33); hard, 2200 xp


Treasure: 15 cp; 9 ep; 14 sp; 1 pp; 13 sp; 14 ep; 11 gp; 14 sp; 21 cp; 17 sp; 21 cp

Room #276
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262, inhabited by Drow Elite Warrior and 7 x Drow

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #303, inhabited by Stone Giant and 2 x Saber-toothed Tiger

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and an overwhelming stench fills the room

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by 9 x Bugbear and 1 x Half-ogre

West Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #287, inhabited by Fire Giant

Monster

Drow Elite Warrior (cr 5, mm 128) and 8 x Drow (cr 1/4, mm 128); medium, 2200 xp


Treasure: 2100 cp, 50 ep; 14 sp; 15 ep; 11 ep; 13 gp; 17 cp; 3 pp; 22 cp; 9 ep

Room #278
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #252, inhabited by Neogi and 8 x Neogi Hatchling

Room Features

A shallow pit lies in the north-east corner of the room, and a large kiln and coal bin sit in the west side of the room

Monster

4 x Hobgoblin (cr 1/2, mm 186) and 4 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 3200 xp


Treasure: 13 cp; 15 sp; 12 sp; 1 pp; 21 cp; 10 sp; 14 cp; 20 sp

Room #279
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #252, inhabited by Neogi and 8 x Neogi Hatchling

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Archway

→   Leads to room #304

Monster

2 x Troll (cr 5, mm 291); medium, 3600 xp


Treasure: 60 gp, 8 pp; 120 ep, 100 gp

Room #280
North Entry

Archway

→   Leads to room #263

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281, inhabited by 3 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Orog and 6 x Orc

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 6000 sp, 1500 gp, 140 pp, a bloodstone salt cellar engraved with draconic runes (25 gp), a pair of brocade gloves threaded with copper (25 gp), a pewter bracer etched with draconic scales (25 gp), a steel rapier etched with draconic runes (25 gp), Spell Scroll (Revivify) (uncommon, dmg 200), Elemental Gem (fire) (uncommon, dmg 167), Philter of Love (uncommon, dmg 184)

Room #281
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by Orog and 6 x Orc

Room Features

A stair ascends to a balcony hanging from the east wall, and the floor is covered in square tiles, alternating white and black

Monster

3 x Troll (cr 5, mm 291); deadly, 5400 xp


Treasure: 60 ep, 60 gp; 1300 cp, 20 ep; 1400 cp, 20 ep

Room #282
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #255, inhabited by Choldrith and 12 x Chitine

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298

Empty 
Room #283
North Entry #1

Archway

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #258, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by 15 x Derro and 1 x Oblex Spawn

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #284, inhabited by Froghemoth and 5 x Bullywug

Room Features

A sulphurous odor fills the room, and a rotting journal lies in the east side of the room

Monster

2 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 2200 xp


Treasure: 27 cp; 13 gp; 120 gp

Room #284
North Entry

Archway

→   Leads to room #258, inhabited by Kruthik Hive Lord and 3 x Adult Kruthik

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #283, inhabited by 2 x Meazel and 1 x Adult Oblex

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #275, inhabited by 11 x Bugbear

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302

Room Features

A chute falls into the room from above, and a jingling sound fills the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 5 x Bullywug (cr 1/4, mm 35); hard, 6150 xp


Treasure: 1700 cp, 20 ep; 19 cp; 12 sp; 20 cp; 5 gp; 19 sp

Room #285
North Entry

Locked Stone Door (DC 15 to open) (slides to one side)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #311

Room Features

Spirals of black stones cover the floor, and someone has scrawled "Avel died here" on the west wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 9 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2900 xp


Treasure: 16 sp; 15 cp; 12 cp; 15 sp; 11 gp; 13 gp; 9 gp; 20 cp; 15 cp; 22 cp

Room #286
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #267, inhabited by 13 x Drow

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #266

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #292

South Entry

Unlocked Iron Door (60 hp)

Monster

Myconid Sovereign (cr 2, mm 232) and 7 x Myconid Adult (cr 1/2, mm 232); easy, 1150 xp


Treasure: 11 gp; 18 sp; 21 cp; 20 cp; 16 sp; 12 ep; 9 sp; 18 cp

Room #287
East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #277, inhabited by Drow Elite Warrior and 8 x Drow

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by 3 x Meazel and 1 x Adult Oblex

South Entry #2

Archway

→   Leads to room #313

Monster

Fire Giant (cr 9, mm 154); medium, 5000 xp


Treasure: 270 sp, 20 gp

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

Room Features

An altar of evil sits in the center of the room, and a pile of shattered weapons lies in the north side of the room

Room #289
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #290

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #308

Room Features

A toppled statue lies in the south-west corner of the room, and the scent of ozone fills the south-west corner of the room

Monster

2 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 2 x Female Steeder (cr 1, motm 231, mtf 238); easy, 1300 xp


Treasure: 10 gp; 16 sp; 8 ep; 18 sp

Room #290
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #289, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Room Features

A well lies in the north-east corner of the room, and a carved stone statue stands in the west side of the room

Room #291
North Entry #1

Archway

→   Leads to room #264

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by 15 x Derro and 1 x Oblex Spawn

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #301, inhabited by Kobold Dragonshield and 15 x Kobold

Monster

Kuo-toa Whip (cr 1, mm 200) and 13 x Kuo-toa (cr 1/4, mm 199); easy, 850 xp


Treasure: 17 cp; 16 cp; 17 sp; 23 cp; 9 sp; 24 cp; 2 pp; 13 ep; 16 sp; 8 gp; 2 pp; 10 ep; 15 gp; 23 cp

Room #292
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #285, inhabited by Yuan-ti Nightmare Speaker and 9 x Yuan-ti Pureblood

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #286, inhabited by Myconid Sovereign and 7 x Myconid Adult

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #322

Empty 
Room #293
West Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #304

Room Features

Part of the ceiling has collapsed into the room, and several pieces of rotten bread are scattered throughout the room

Monster

2 x Roper (cr 5, mm 261); medium, 3600 xp


Treasure: 150 sp, 30 gp; 80 gp, 14 pp

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #305, inhabited by 2 x Young Kruthik and 3 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Ogre Battering Ram and 1 x Ogre

South Entry

Archway

→   Leads to room #315, inhabited by 4 x Drow and 9 x Quaggoth

Room Features

A mural of geometric patterns covers the ceiling, and a ruined siege weapon sits in the south-east corner of the room

Room #295
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #269

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by Roper and 4 x Piercer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #296

Room Features

A rope ascends to a balcony hanging from the north wall, and unintelligible whispering fills the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); easy, 1550 xp


Treasure: 14 sp; 13 sp

Room #296
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by Ogre Battering Ram and 1 x Ogre

South Entry

Archway

Room Features

A tile labyrinth covers the floor, and the scent of ozone fills the room

Room #297
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #281, inhabited by 3 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318

Monster

Orog (cr 2, mm 247) and 6 x Orc (cr 1/2, mm 246); easy, 1050 xp


Treasure: 8 gp; 20 cp; 10 sp; 15 gp; 11 gp; 14 gp; 13 gp

Room #298
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Orog and 6 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #319, inhabited by Hobgoblin Captain and 9 x Hobgoblin

Room Features

A ladder ascends to a wooden platform in the west side of the room, and someone has scrawled "Arler was here" on the south wall

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by Yuan-ti Nightmare Speaker and 2 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #320

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Room Features

Someone has scrawled a drawing of a dragon on the east wall, and the ceiling is covered with cracks

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); hard, 5900 xp


Treasure: 1400 cp, 40 ep

Room #300
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #289, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Empty 
Room #301
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #291, inhabited by Kuo-toa Whip and 13 x Kuo-toa

West Entry #2

Locked Stone Door (DC 20 to open)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "The Steel Cup is lost" in draconic script on the north wall, and mysterious levers and mechanisms cover the north and south walls

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 18 gp; 10 gp; 9 sp; 15 gp; 11 ep; 16 sp; 12 cp; 19 sp; 17 cp; 25 cp; 16 cp; 14 gp; 13 cp; 19 cp; 8 ep; 14 sp

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284, inhabited by Froghemoth and 5 x Bullywug

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A tapestry of legendary monsters hangs from the east wall, and a fountain of water sits against the east wall

Room #303
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #312, inhabited by 3 x Meazel and 1 x Adult Oblex

Monster

Stone Giant (cr 7, mm 156) and 2 x Saber-toothed Tiger (cr 2, mm 336); hard, 3800 xp


Treasure: 180 sp, 40 gp; 6 sp; 11 ep

Trap

Barbed Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or take 2d10 damage and become restrained

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1100 cp, 9000 sp, 2000 gp, 40 pp, black onyx (150 gp), 3 x diamond (100 gp), pearl (100 gp), 2 x coral (100 gp), 2 x +1 Shield (uncommon, dmg 200), Adamantine Armor (chain mail) (uncommon, dmg 150), Deck of Illusions (25 cards) (uncommon, dmg 161)

Room #304
North Entry

Archway

→   Leads to room #279, inhabited by 2 x Troll

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #293, inhabited by 2 x Roper

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #305
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #294

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #315, inhabited by 4 x Drow and 9 x Quaggoth

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #332, inhabited by 2 x Stone Giant

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 3 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 1400 xp


Treasure: 23 cp; 3 pp; 18 sp; 18 sp; 15 ep

Room #306
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #325

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #317

South Entry

Archway

→   Leads to room #333, inhabited by Roper and 5 x Piercer

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); medium, 5000 xp


Treasure: 1100 cp, 10 ep

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #336, inhabited by 5 x Bugbear and 1 x Ogre

Monster

Kuo-toa Whip (cr 1, mm 200) and 13 x Kuo-toa (cr 1/4, mm 199); easy, 850 xp


Treasure: 15 ep; 16 sp; 11 ep; 11 sp; 13 gp; 10 ep; 11 sp; 3 pp; 19 cp; 11 sp; 7 gp; 13 ep; 20 cp; 13 ep

Room #308
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #289, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #326, inhabited by 2 x Duergar Soulblade and 4 x Duergar

Room Features

A stair ascends to a balcony hanging from the west wall, and a mural of arcane patterns covers the ceiling

Room #309
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #326, inhabited by 2 x Duergar Soulblade and 4 x Duergar

Empty 
Room #310
West Entry

Unlocked Iron Door (60 hp)

Monster

2 x Wight (cr 3, mm 300); easy, 1400 xp


Treasure: 22 cp; 7 gp

Room #311
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #285, inhabited by Yuan-ti Nightmare Speaker and 9 x Yuan-ti Pureblood

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #322

South Entry

Archway

→   Leads to room #337, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

Room Features

Someone has scrawled "Death comes on silent wings" in draconic script on the south wall, and acid drips from the ceiling in the north-east corner of the room

Trap

Rune of Paralyzation: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by Fire Giant

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #303, inhabited by Stone Giant and 2 x Saber-toothed Tiger

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #324

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Twist the cog to reset the trap" on the south wall

Monster

3 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 2400 xp


Treasure: 17 cp; 12 ep; 12 sp; 180 gp

Room #313
North Entry

Archway

→   Leads to room #287, inhabited by Fire Giant

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

Empty 
Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #330, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

Empty 
Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305, inhabited by 2 x Young Kruthik and 3 x Adult Kruthik

Monster

4 x Drow (cr 1/4, mm 128) and 9 x Quaggoth (cr 2, mm 256); deadly, 4250 xp


Treasure: 600 cp, 7000 sp, 1600 gp, 60 pp, 5 x diamond (50 gp), 2 x jasper (50 gp), sardonyx (50 gp), zircon (50 gp)

Room #316
West Entry

Locked Iron Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #342

Room Features

A narrow shaft descends from the room into a natural cavern below, and someone has scrawled "Don't sleep" in goblin runes on the east wall

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by Orog and 6 x Orc

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #306, inhabited by Gloom Weaver

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

Empty 
Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Orog and 6 x Orc

South Entry

Archway

→   Leads to room #334

Room Features

A jingling sound can be faintly heard near the west wall, and a pile of broken arrows lies in the north-east corner of the room

Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

Room Features

Someone has scrawled "Run away!" on the south wall, and the ceiling is covered with bloodstains

Monster

Hobgoblin Captain (cr 3, mm 186) and 9 x Hobgoblin (cr 1/2, mm 186); medium, 1600 xp


Treasure: 1 pp; 7 ep; 24 cp; 14 gp; 15 cp; 3 pp; 10 gp; 18 cp; 11 sp; 15 cp

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by Stone Giant Dreamwalker

East Entry #1

Archway

→   Leads to room #307, inhabited by Kuo-toa Whip and 13 x Kuo-toa

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by 5 x Bugbear and 1 x Ogre

Empty 
Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301, inhabited by Kobold Dragonshield and 15 x Kobold

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Wight and 11 x Zombie

Monster

3 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 6 x Duergar (cr 1, mm 122); hard, 2550 xp


Treasure: 10 gp; 13 sp; 13 gp; 18 cp; 14 gp; 17 sp; 17 cp; 6 pp; 21 cp

Room #322
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #292

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #311

Empty 
Room #323
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #339

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 4d10 piercing damage

Room #324
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #312, inhabited by 3 x Meazel and 1 x Adult Oblex

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #348

Empty 
Room #325
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #306, inhabited by Gloom Weaver

South Entry

Archway

→   Leads to room #349

Trap

Barbed Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained

Room #326
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #308

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #309

West Entry

Archway

→   Leads to room #336, inhabited by 5 x Bugbear and 1 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #327, inhabited by 5 x Derro Savant and 11 x Derro

Room Features

A toppled statue lies in the north side of the room, and someone has scrawled "The last wards have fallen" on the east wall

Monster

2 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 4 x Duergar (cr 1, mm 122); easy, 1200 xp


Treasure: 16 sp; 13 sp; 15 cp; 9 gp; 19 cp; 19 cp

Room #327
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by 2 x Duergar Soulblade and 4 x Duergar

Monster

5 x Derro Savant (cr 3, motm 92, mtf 159) and 11 x Derro (cr 1/4, motm 91, mtf 158); hard, 4050 xp


Treasure: 1100 cp, 6000 sp, 1800 gp, 80 pp, a bone medallion engraved with arcane runes (25 gp), a fine leather vest trimmed with rabbit fur (25 gp), a fine steel dagger inlaid with ornate electrum scrollwork (25 gp), a linen sash threaded with copper (25 gp), a rosewood idol (of a god of fate) adorned with obsidian (25 gp), an agate cup set with peridot and topaz (25 gp), an earthenware tureen painted with floral imagery (25 gp), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by 3 x Duergar Xarrorn and 6 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #352, inhabited by Kobold Dragonshield and 15 x Kobold

Room Features

The floor is covered in perfect hexagonal tiles, and a mouldy odor fills the room

Monster

Wight (cr 3, mm 300) and 11 x Zombie (cr 1/4, mm 316); medium, 1250 xp


Treasure: 19 cp; 17 cp; 9 gp; 16 sp; 15 gp; 9 gp; 13 gp; 21 cp; 5 pp; 25 cp; 10 gp; 12 gp

Room #329
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312, inhabited by 3 x Meazel and 1 x Adult Oblex

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #313

Room Features

A stone dais sits in the north side of the room, and someone has scrawled "right, door, door" on the east wall

Room #330
North Entry

Archway

→   Leads to room #314

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #331, inhabited by Draegloth and 2 x Drow

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #357, inhabited by 5 x Neogi

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358

Monster

Hobgoblin Warlord (cr 6, mm 187) and 2 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 80 ep, 100 gp; 19 sp; 10 sp

Room #331
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #330, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #359

Room Features

A stack of rotting wooden crates stands against the east wall, and a sundered shield lies in the west side of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 2 x Drow (cr 1/4, mm 128); easy, 3000 xp


Treasure: 240 sp, 100 gp; 15 sp; 11 ep

Room #332
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #305, inhabited by 2 x Young Kruthik and 3 x Adult Kruthik

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by 12 x Firenewt Warrior

Monster

2 x Stone Giant (cr 7, mm 156); deadly, 5800 xp


Treasure: 900 cp, 11000 sp, 2300 gp, 130 pp, a dragon horn comb engraved with a renowned coat of arms (250 gp), a dragon horn shield brooch engraved with noble imagery (250 gp), a lacquered wooden chalice inlaid with a filigree of gold (250 gp), a velvet choker trimmed with ermine (250 gp), a velvet sash threaded with electrum (250 gp), Potion of Invisibility (very rare, dmg 188)

Room #333
North Entry

Archway

→   Leads to room #306, inhabited by Gloom Weaver

East Entry

Archway

→   Leads to room #334

Room Features

Part of the east wall has collapsed into the room, and a pile of blood-soaked clothing lies in the east side of the room

Monster

Roper (cr 5, mm 261) and 5 x Piercer (cr 1/2, mm 252); medium, 2300 xp


Treasure: 270 sp, 70 gp; 21 cp; 13 sp; 10 ep; 17 sp; 9 gp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by Roper and 5 x Piercer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #343

Room Features

A chute falls into the room from above, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Room #335
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351, inhabited by Female Steeder and 13 x Male Steeder

Room Features

A faded and torn tapestry hangs from the west wall, and floating motes of light fill the west side of the room

Trap

Large Electrified Floortile: DC 10 to find, DC 20 to disable; affects all targets within a 20 ft. square area, DC 17 save or take 10d10 lightning damage

Room #336
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #307, inhabited by Kuo-toa Whip and 13 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #320

East Entry

Archway

→   Leads to room #326, inhabited by 2 x Duergar Soulblade and 4 x Duergar

Room Features

A stone dais and throne sits in the west side of the room, and a sundered club lies in the north side of the room

Monster

5 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 1450 xp


Treasure: 10 gp; 13 sp; 21 cp; 12 cp; 16 cp; 11 gp

Room #337
North Entry

Archway

→   Leads to room #311

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Orc Claw of Luthic and 13 x Orc

Room Features

Numerous pillars line the north and west walls, and a tapestry of legendary monsters hangs from the east wall

Monster

Hobgoblin Warlord (cr 6, mm 187) and 1 x Hobgoblin (cr 1/2, mm 186); easy, 2400 xp


Treasure: 210 sp, 60 gp; 18 sp

Room #338
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337, inhabited by Hobgoblin Warlord and 1 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 13 x Orc (cr 1/2, mm 246); medium, 1750 xp


Treasure: 6 pp; 12 cp; 5 gp; 17 cp; 9 sp; 13 cp; 14 sp; 4 pp; 19 cp; 12 sp; 22 cp; 6 gp; 14 sp; 6 sp

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Orc Claw of Luthic and 13 x Orc

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #323

East Entry #2

Archway

→   Leads to room #347, inhabited by 3 x Duergar Hammerer and 6 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #355, inhabited by Choldrith and 1 x Cave Fisher

Room Features

Several square holes are cut into the north wall, and someone has scrawled an arrow pointing right on the west wall

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 10000 sp, 2900 gp, 110 pp, a brocade vest trimmed with sable (250 gp), a copper crown set with a rosette of aquamarine (250 gp), a gold ring set with a rosette of star ruby (250 gp), a jasper brazier set with a single black pearl (250 gp), a lacquered wooden plate engraved with arcane runes (250 gp), a portrait (of a male elf explorer) in a lacquered wooden frame inlaid with a meandros of electrum (250 gp), a silver circlet engraved with mythical creatures (250 gp), +1 Armor (chain shirt) (rare, dmg 152), Wand of Fireballs (rare, dmg 210), Wand of Wonder (rare, dmg 212), +2 Weapon (greatsword) (rare, dmg 213)

Room #340
South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #357, inhabited by 5 x Neogi

Room Features

Several headless statues are scattered throughout the room, and a mouldy odor fills the center of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 7 x Bullywug (cr 1/4, mm 35); hard, 6250 xp


Treasure: 120 ep, 70 gp; 15 cp; 8 ep; 10 ep; 13 sp; 15 sp; 22 cp; 12 cp

Room #341
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #332, inhabited by 2 x Stone Giant

West Entry #2

Archway

→   Leads to room #360, inhabited by Rot Troll and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Bugbear Chief and 5 x Bugbear

Monster

12 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1200 xp


Treasure: 300 cp, 9000 sp, 2600 gp, 120 pp, a bone puzzle box engraved with arcane runes (25 gp), a cloth gown trimmed with fur (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), a linen mantle trimmed with rabbit fur (25 gp), an earthenware tureen painted with floral imagery (25 gp), Keoghtom's Ointment (uncommon, dmg 179), Potion of Animal Friendship (uncommon, dmg 187), Mithral Armor (splint) (uncommon, dmg 182)

Room #342
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #316

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #349

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by 4 x Svirfneblin and 1 x Xorn

Empty 
Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #334

South Entry

Archway

→   Leads to room #367

Room Features

The scent of ozone fills the room, and a rusted chain shirt lies in the north-east corner of the room

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by Drow Priestess of Lolth and 6 x Drow

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #364

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #370

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 7 x Drow (cr 1/4, mm 128); medium, 5350 xp


Treasure: 120 gp; 12 sp; 13 ep; 20 cp; 9 sp; 19 sp; 9 gp; 15 sp

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by Drow House Captain and 7 x Drow

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

Room Features

Someone has scrawled a basic map of the dungeon on the east wall, and a pile of torn paper lies in the north-west corner of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 6 x Drow (cr 1/4, mm 128); medium, 4200 xp


Treasure: 700 cp, 6000 sp, 1600 gp, 110 pp, 2 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), moonstone (50 gp), Potion of Heroism (rare, dmg 188), Potion of Invulnerability (rare, dmg 188), Potion of Superior Healing (rare, dmg 187), Sending Stones (uncommon, dmg 199)

Room #346
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #345, inhabited by Drow Priestess of Lolth and 6 x Drow

West Entry #2

Archway

→   Leads to room #364

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #371

Empty 
Room #347
West Entry

Archway

→   Leads to room #339

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #365

South Entry

Archway

→   Leads to room #374, inhabited by Adult Oblex

Room Features

A chute falls into the room from above, and the floor is covered with mud

Monster

3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 6 x Duergar (cr 1, mm 122); hard, 2550 xp


Treasure: 21 cp; 8 ep; 2 pp; 14 gp; 13 sp; 13 sp; 10 gp; 9 gp; 9 gp

Room #348
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #324

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365

Empty 
Room #349
North Entry

Archway

→   Leads to room #325

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #342

West Entry #2

Archway

→   Leads to room #361, inhabited by 4 x Svirfneblin and 1 x Xorn

Room Features

Someone has scrawled "Beneath the statue" in dwarvish runes on the east wall, and a pile of candles lies in the north-west corner of the room

Room #350
South Entry

Archway

→   Leads to room #379

Room Features

A magical mural on the west wall depicts the gruesome death of whomever views it, and several square holes are cut into the ceiling and floor

Monster

Troll (cr 5, mm 291) and 4 x Ogre (cr 2, mm 237); hard, 3600 xp


Treasure: 240 sp, 40 gp; 15 cp; 23 cp; 12 ep; 20 sp

Room #351
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #335

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Room Features

An iron chandelier hangs from the ceiling in the south-west corner of the room, and a sour odor fills the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 13 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 850 xp


Treasure: 17 gp; 8 ep; 12 sp; 19 cp; 8 gp; 4 pp; 16 cp; 13 ep; 10 gp; 16 sp; 7 gp; 15 sp; 19 cp; 11 gp

Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #328, inhabited by Wight and 11 x Zombie

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 10 gp; 18 cp; 7 ep; 22 cp; 13 cp; 11 sp; 12 sp; 17 cp; 24 cp; 8 ep; 19 cp; 13 sp; 14 sp; 22 cp; 18 sp; 16 cp

Room #353
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #352, inhabited by Kobold Dragonshield and 15 x Kobold

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #354, inhabited by 3 x Mimic

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #372, inhabited by Orc Claw of Luthic and 5 x Orc

South Entry

Archway

→   Leads to room #382

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 8 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2700 xp


Treasure: 18 sp; 11 gp; 15 sp; 23 cp; 16 cp; 21 cp; 4 pp; 14 gp; 9 gp

Room #354
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355, inhabited by Choldrith and 1 x Cave Fisher

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #372, inhabited by Orc Claw of Luthic and 5 x Orc

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #373, inhabited by Spirit Naga and 7 x Troglodyte

Monster

3 x Mimic (cr 2, mm 220); easy, 1350 xp


Treasure: 18 cp; 11 gp; 12 gp

Room #355
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #339

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by 3 x Mimic

Room Features

A magical shrine in the north-west corner of the room heals all wounds of whomever sacrifices a gemstone upon it (but only once), and the south and west walls are covered with mould

Monster

Choldrith (cr 3, motm 77, vgm 132) and 1 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 1400 xp


Treasure: 7 gp; 11 ep

Room #356
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #357, inhabited by 5 x Neogi

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #384

Monster

14 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 700 xp


Treasure: 13 sp; 17 cp; 8 gp; 18 sp; 7 sp; 11 gp; 17 sp; 13 cp; 9 gp; 19 sp; 19 sp; 12 ep; 12 ep; 11 cp

Room #357
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #340, inhabited by Froghemoth and 7 x Bullywug

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #330, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #356, inhabited by 14 x Kobold Inventor

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #375

Room Features

An iron sarcophagus sits in the north-west corner of the room, and someone has scrawled "The blue dragon is not a dragon" on the south wall

Monster

5 x Neogi (cr 3, motm 192, vgm 180); hard, 3500 xp


Treasure: 14 cp; 12 gp; 10 ep; 15 ep; 24 cp

Room #358
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by Hobgoblin Warlord and 2 x Hobgoblin

East Entry

Archway

→   Leads to room #359

South Entry

Unlocked Stone Door (60 hp)

Room Features

A fountain of water sits against the west wall, and someone has scrawled "Ale's well that ends well" in dwarvish runes on the west wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 8000 sp, 1600 gp, 90 pp, a bone chalice engraved with draconic scales (25 gp), a bone shield brooch engraved with draconic scales (25 gp), a fine leather belt trimmed with rabbit fur (25 gp), a leather coat trimmed with fur (25 gp)

Room #359
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #331, inhabited by Draegloth and 2 x Drow

West Entry

Archway

→   Leads to room #358

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360, inhabited by Rot Troll and 1 x Troll

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #376, inhabited by Alhoon and 1 x Grimlock

Empty 
Room #360
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341, inhabited by 12 x Firenewt Warrior

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #366, inhabited by Bugbear Chief and 5 x Bugbear

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #385, inhabited by Hobgoblin Warlord and 3 x Hobgoblin

Room Features

A balcony hangs from the west wall, and a tapestry of arcane patterns hangs from the south wall

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 140 gp; 230 sp, 70 gp

Room #361
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342

East Entry

Archway

→   Leads to room #349

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Duergar Screamer and 2 x Duergar

Room Features

Lit candles are scattered across the floor, and a sundered helm lies in the south-east corner of the room

Monster

4 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); medium, 2200 xp


Treasure: 13 sp; 10 ep; 4 gp; 16 cp; 170 gp

Room #362
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #379

Room Features

A magical idol of a god of dwarves in the south-east corner of the room grants the ability to detect magic (for one day) to whomever sacrifices a magical item upon it, and an unexplained breeze can be felt in the west side of the room

Monster

6 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 4200 xp


Treasure: 10 cp; 22 cp; 17 sp; 17 sp; 13 ep; 14 sp

Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Room Features

A magical idol of a god of dwarves in the center of the room summons an air elemental to serve whomever offers a prayer (but only once), and a stone ramp ascends towards the north wall

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by Drow Priestess of Lolth and 6 x Drow

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #344, inhabited by Drow House Captain and 7 x Drow

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370

East Entry #1

Archway

→   Leads to room #346

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #371

Room Features

Someone has scrawled a large X on the west wall, and rusting iron spikes line the east and west walls

Room #365
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #348

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #347, inhabited by 3 x Duergar Hammerer and 6 x Duergar

Empty 
Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by 12 x Firenewt Warrior

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #360, inhabited by Rot Troll and 1 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #386, inhabited by Ghast and 8 x Ghoul

Room Features

Someone has scrawled "When the moon is crowned and north becomes south, the House of Tomes shall fall" on the east wall, and the north and west walls are covered with scorch marks

Monster

Bugbear Chief (cr 3, mm 33) and 5 x Bugbear (cr 1, mm 33); easy, 1700 xp


Treasure: 14 cp; 14 sp; 11 gp; 12 sp; 25 cp; 13 cp

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Stone Door (DC 20 to open)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #388

Room Features

A narrow ledge runs along the north and west walls, and a cube of solid stone stands in the east side of the room

Room #368
North Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369

Room Features

Someone has scrawled "You cannot kill it with wizardry" on the west wall, and several pieces of broken glass are scattered throughout the room

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +10 to hit against one target, 10d10 slashing damage

Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351, inhabited by Female Steeder and 13 x Male Steeder

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #368

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #380

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A sloped pit lined with iron spikes lies in the north-east corner of the room, and several pieces of blood-soaked clothing are scattered throughout the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 7000 sp, 2700 gp, 90 pp, 3 x black onyx (150 gp), diamond (100 gp), chrysoberyl (100 gp), jet (100 gp), 3 x pearl (100 gp), tourmaline (100 gp)

Room #370
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #344, inhabited by Drow House Captain and 7 x Drow

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #397, inhabited by Froghemoth and 6 x Bullywug

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and a pile of broken glass lies in the south side of the room

Room #371
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #364

West Entry #2

Unlocked Iron Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399, inhabited by Stone Giant

Room Features

A narrow shaft falls into the room from above, and the north and east walls have been engraved with endless spirals

Room #372
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #354, inhabited by 3 x Mimic

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #353, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Barghest and 10 x Goblin

Room Features

A ladder ascends to a wooden platform in the south side of the room, and the scent of ozone fills the north side of the room

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 13 sp; 14 sp; 15 gp; 13 sp; 6 gp; 21 sp

Room #373
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #354, inhabited by 3 x Mimic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374, inhabited by Adult Oblex

South Entry

Locked Iron Door (DC 25 to open)

Monster

Spirit Naga (cr 8, mm 234) and 7 x Troglodyte (cr 1/4, mm 290); medium, 4250 xp


Treasure: 150 gp; 13 sp; 16 sp; 15 cp; 16 cp; 21 sp; 9 gp; 9 gp

Room #374
North Entry

Archway

→   Leads to room #347, inhabited by 3 x Duergar Hammerer and 6 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by Spirit Naga and 7 x Troglodyte

South Entry

Archway

→   Leads to room #391

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 1800 cp, 30 ep

Room #375
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357, inhabited by 5 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical pool in the west side of the room grants beauty to whomever drinks from it (but only once), and a ruined siege weapon sits in the south side of the room

Room #376
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #359

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #401

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #402, inhabited by Adult Oblex

Monster

Alhoon (cr 10, motm 43, vgm 172) and 1 x Grimlock (cr 1/4, mm 175); hard, 5950 xp


Treasure: 900 cp, 11000 sp, 1100 gp, 140 pp, black onyx (150 gp), diamond (100 gp), pearl (100 gp), amethyst (100 gp), 2 x chrysoberyl (100 gp), jade (100 gp)

Trap

Rune of Paralyzation: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1100 cp, 12000 sp, 2300 gp, 170 pp, a bloodstone orb engraved with arcane runes (250 gp), a porcelain chalice adorned with silver and a hydra in relief (250 gp), a velvet merchant's cap trimmed with ermine (250 gp), +2 Weapon (net) (rare, dmg 213)

Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361, inhabited by 4 x Svirfneblin and 1 x Xorn

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by Quaggoth Thonot and 3 x Quaggoth

Room Features

A magical mirror on the west wall answers questions with insults, and spirals of white stones cover the floor

Monster

Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); easy, 1100 xp


Treasure: 9 sp; 14 sp; 16 sp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Quaggoth Thonot and 3 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #379

Monster

Barghest (cr 4, motm 60, vgm 123) and 11 x Goblin (cr 1/4, mm 166); medium, 1650 xp


Treasure: 1100 cp, 4000 sp, 1900 gp, 60 pp, a bone comb engraved with draconic scales (25 gp), a copper cup inlaid with gold (25 gp), a steel bowl etched with thorned vines (25 gp), an ivory comb set with a single topaz (25 gp), Spell Scroll (Vicious Mockery) (common, dmg 200), Spell Scroll (Compelled Duel) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by Troll and 4 x Ogre

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #362, inhabited by 6 x Orc Red Fang of Shargaas

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #378, inhabited by Barghest and 11 x Goblin

South Entry

Archway

→   Leads to room #405

Empty 
Room #380
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #408

Room Features

The floor is covered in perfect hexagonal tiles, and a rusted gauntlet lies in the north side of the room

Room #381
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #382

Monster

2 x Drow (cr 1/4, mm 128) and 4 x Quaggoth (cr 2, mm 256); medium, 1900 xp


Treasure: 12 sp; 24 cp; 10 sp; 7 gp; 8 cp; 3 pp

Room #382
North Entry

Archway

→   Leads to room #353, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #381, inhabited by 2 x Drow and 4 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #400, inhabited by Spawn of Kyuss and 5 x Zombie

Room Features

Someone has scrawled "Aldon was here" on the west wall, and the scent of smoke fills the south side of the room

Room #383
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #411, inhabited by 13 x Meazel

Room Features

Several square holes are cut into the ceiling and floor, and an altar of evil sits in the north-west corner of the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 12 x Kuo-toa (cr 1/4, mm 199); easy, 800 xp


Treasure: 9 ep; 16 cp; 1 pp; 10 gp; 7 sp; 20 cp; 13 gp; 13 cp; 16 sp; 18 cp; 1 pp; 6 gp; 14 ep

Room #384
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #356, inhabited by 14 x Kobold Inventor

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412, inhabited by Orc Eye of Gruumsh and 12 x Orc

South Entry #2

Archway

→   Leads to room #413, inhabited by Troll and 2 x Ogre

Empty 
Room #385
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360, inhabited by Rot Troll and 1 x Troll

South Entry #1

Archway

→   Leads to room #402, inhabited by Adult Oblex

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #403, inhabited by Fomorian and 1 x Troll

Monster

Hobgoblin Warlord (cr 6, mm 187) and 3 x Hobgoblin (cr 1/2, mm 186); medium, 2600 xp


Treasure: 1200 cp, 20 ep; 18 cp; 11 sp; 9 gp

Room #386
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #366, inhabited by Bugbear Chief and 5 x Bugbear

South Entry #1

Archway

→   Leads to room #403, inhabited by Fomorian and 1 x Troll

South Entry #2

Archway

Room Features

A faded and torn tapestry hangs from the north wall, and someone has scrawled a basic map of the dungeon on the east wall

Monster

Ghast (cr 2, mm 148) and 8 x Ghoul (cr 1, mm 148); medium, 2050 xp


Treasure: 1 pp; 7 sp; 10 gp; 12 ep; 7 gp; 12 gp; 18 sp; 12 cp; 11 gp

Room #387
North Entry

Archway

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #388

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #414

Room Features

The floor is covered in perfect hexagonal tiles, and a corroded iron key hangs from a hook on the east and west walls

Room #388
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #367

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #387

East Entry

Unlocked Iron Door (60 hp) (slides down)

South Entry

Archway

→   Leads to room #406, inhabited by 3 x Duergar Screamer and 7 x Duergar

Empty 
Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Mind Flayer and 2 x Quaggoth

Room Features

A circle of tall stones stands in the south-east corner of the room, and several empty flasks are scattered throughout the room

Monster

5 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2450 xp


Treasure: 19 cp; 10 gp; 7 gp; 20 sp; 24 cp; 12 sp

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by Orc Claw of Luthic and 5 x Orc

West Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #400, inhabited by Spawn of Kyuss and 5 x Zombie

East Entry #1

Unlocked Stone Door (60 hp) (slides up)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #410, inhabited by Wraith and 7 x Ghoul

Room Features

A mural of arcane patterns covers the ceiling, and a putrid odor fills the south-east corner of the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 10 x Goblin (cr 1/4, mm 166); medium, 1600 xp


Treasure: 11 sp; 19 sp; 12 gp; 22 cp; 11 gp; 12 sp; 12 sp; 11 gp; 15 gp; 9 ep; 11 sp

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Adult Oblex

East Entry

Archway

→   Leads to room #411, inhabited by 13 x Meazel

Room Features

A faded and torn tapestry hangs from the north wall, and a mouldy odor fills the south-east corner of the room

Room #392
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413, inhabited by Troll and 2 x Ogre

Room Features

Skeletons hang from chains and manacles against the south wall, and a pile of broken arrows lies in the south-west corner of the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); hard, 5900 xp


Treasure: 230 sp, 90 gp

Room #393
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #392, inhabited by Elder Oblex

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #394

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Trap

Heavy Chain Flail: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, +7 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone

Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #393

Room Features

A tapestry of ancient mythology hangs from the west wall, and a stack of rotting wooden crates stands against the west wall

Trap

Thunder Blaster: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 thunder damage and become deafened for 1d4 rounds

Room #395
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Duergar Screamer and 2 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Barghest and 11 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #422

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and someone has scrawled "The gold is cursed" on the south wall

Monster

Quaggoth Thonot (cr 3, mm 256) and 3 x Quaggoth (cr 2, mm 256); medium, 2050 xp


Treasure: 18 sp; 17 sp; 2 pp; 22 cp

Room #396
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #408

Empty 
Room #397
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #370

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #398, inhabited by Mind Flayer Arcanist and 3 x Grimlock

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

Room Features

Spirals of gray stones cover the floor, and a forge and anvil sit in the south side of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 6 x Bullywug (cr 1/4, mm 35); hard, 6200 xp


Treasure: 300 cp, 10000 sp, 2000 gp, 120 pp, 3 x diamond (50 gp), carnelian (50 gp), jasper (50 gp), moonstone (50 gp), onyx (50 gp), sardonyx (50 gp), 3 x star rose quartz (50 gp)

Room #398
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by Froghemoth and 6 x Bullywug

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #399, inhabited by Stone Giant

East Entry #2

Archway

→   Leads to room #415, inhabited by Rot Troll and 1 x Troll

Room Features

A grinding noise can be faintly heard near the north wall, and a pile of corroded iron spikes lies in the north-west corner of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 3 x Grimlock (cr 1/4, mm 175); medium, 4050 xp


Treasure: 130 gp; 10 gp; 16 sp; 16 cp

Room #399
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #371

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #398, inhabited by Mind Flayer Arcanist and 3 x Grimlock

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #409

Monster

Stone Giant (cr 7, mm 156); easy, 2900 xp


Treasure: 2000 cp, 30 ep

Room #400
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #382

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #409

East Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #390, inhabited by Barghest and 10 x Goblin

South Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #416

Room Features

The scent of smoke fills the room, and a pile of corroded iron spikes lies in the center of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 5 x Zombie (cr 1/4, mm 316); medium, 2050 xp


Treasure: 150 gp; 15 cp; 12 gp; 13 gp; 15 sp; 17 sp

Room #401
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #376, inhabited by Alhoon and 1 x Grimlock

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by Adult Oblex

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #429, inhabited by 12 x Drow

Empty 
Room #402
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Alhoon and 1 x Grimlock

North Entry #2

Archway

→   Leads to room #385, inhabited by Hobgoblin Warlord and 3 x Hobgoblin

West Entry

Archway

→   Leads to room #401

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by Fomorian and 1 x Troll

Room Features

A tapestry of legendary monsters hangs from the east wall, and a carved stone statue stands in the north-east corner of the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 1800 cp, 40 ep

Room #403
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #385, inhabited by Hobgoblin Warlord and 3 x Hobgoblin

North Entry #2

Archway

→   Leads to room #386, inhabited by Ghast and 8 x Ghoul

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by Adult Oblex

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #421

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431, inhabited by 14 x Derro

Room Features

A stone stair ascends towards the south wall, and someone has scrawled "Praise the Shadow Baron" on the north wall

Monster

Fomorian (cr 8, mm 136) and 1 x Troll (cr 5, mm 291); deadly, 5700 xp


Treasure: 1200 cp, 30 ep; 1200 cp, 10 ep

Room #404
East Entry

Archway

→   Leads to room #405

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #422

Empty 
Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Archway

→   Leads to room #404

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #422

Room Features

A stone ramp ascends towards the east wall, and several iron blobs are scattered throughout the room

Room #406
North Entry

Archway

→   Leads to room #388

East Entry

Archway

Monster

3 x Duergar Screamer (cr 3, motm 112, mtf 190) and 7 x Duergar (cr 1, mm 122); deadly, 3500 xp


Treasure: 11 gp; 3 pp; 11 gp; 4 pp; 16 sp; 11 gp; 16 cp; 9 sp; 9 ep; 13 cp

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 25 to open) (slides to one side)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #408

South Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #423, inhabited by 6 x Mimic

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and the floor is covered with mould

Monster

Mind Flayer (cr 7, mm 222) and 2 x Quaggoth (cr 2, mm 256); hard, 3800 xp


Treasure: 170 gp; 18 sp; 13 sp

Room #408
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #380

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #407, inhabited by Mind Flayer and 2 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #396

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Orc War Chief and 11 x Orc

Empty 
Room #409
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #399, inhabited by Stone Giant

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #415, inhabited by Rot Troll and 1 x Troll

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #400, inhabited by Spawn of Kyuss and 5 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Empty 
Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #390, inhabited by Barghest and 10 x Goblin

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #417, inhabited by Drow Elite Warrior and 1 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #418, inhabited by Troll and 4 x Ogre

Monster

Wraith (cr 5, mm 302) and 7 x Ghoul (cr 1, mm 148); hard, 3200 xp


Treasure: 100 gp; 21 cp; 17 cp; 14 sp; 11 gp; 8 gp; 18 sp; 7 sp

Room #411
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #383, inhabited by Kuo-toa Whip and 12 x Kuo-toa

West Entry

Archway

→   Leads to room #391

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #412, inhabited by Orc Eye of Gruumsh and 12 x Orc

Monster

13 x Meazel (cr 1, motm 177, mtf 214); hard, 2600 xp


Treasure: 8 cp; 9 ep; 14 cp; 9 gp; 14 ep; 14 cp; 12 sp; 15 ep; 14 gp; 26 cp; 13 cp; 16 sp; 13 sp

Room #412
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #384

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #411, inhabited by 13 x Meazel

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #413, inhabited by Troll and 2 x Ogre

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a ruined chain shirt lies in the north-east corner of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 12 x Orc (cr 1/2, mm 246); medium, 1650 xp


Treasure: 20 cp; 12 sp; 18 cp; 25 cp; 11 gp; 15 gp; 13 sp; 3 pp; 18 sp; 11 sp; 16 gp; 9 sp; 10 gp

Room #413
North Entry #1

Archway

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392, inhabited by Elder Oblex

West Entry

Archway

→   Leads to room #412, inhabited by Orc Eye of Gruumsh and 12 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Troll (cr 5, mm 291) and 2 x Ogre (cr 2, mm 237); medium, 2700 xp


Treasure: 170 sp, 90 gp; 14 sp; 13 cp

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Magic Missle Trap: DC 10 to find, DC 10 to disable; one target, 4d10 force damage


700 cp, 7000 sp, 2600 gp, 120 pp, a cloth cloak trimmed with fur (25 gp), a copper amulet etched with draconic runes (25 gp), a jasper cup engraved with dwarven runes (25 gp), a pewter tankard inlaid with ornate electrum scrollwork (25 gp), an agate cup engraved with a labyrinth (25 gp), an agate cup engraved with draconic runes (25 gp), Potion of Healing (common, dmg 187)

Room #414
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #387

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

Empty 
Room #415
West Entry

Archway

→   Leads to room #398, inhabited by Mind Flayer Arcanist and 3 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #409

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #435

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); deadly, 6800 xp


Treasure: 110 ep, 30 gp; 150 gp

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 18 save or take 10d10 poison damage

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


400 cp, 4000 sp, 1800 gp, 90 pp, 2 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), jasper (50 gp), 2 x sardonyx (50 gp), star rose quartz (50 gp), zircon (50 gp), Spell Scroll (Melf's Acid Arrow) (uncommon, dmg 200)

Room #416
North Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #400, inhabited by Spawn of Kyuss and 5 x Zombie

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #417, inhabited by Drow Elite Warrior and 1 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436

Room Features

A set of demonic war masks hangs on the west wall, and the sound of footsteps can be faintly heard near the east wall

Room #417
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #416

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #410, inhabited by Wraith and 7 x Ghoul

Room Features

Water drips from the ceiling in the center of the room, and a warped spear lies in the center of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Drow (cr 1/4, mm 128); easy, 1850 xp


Treasure: 90 ep, 50 gp; 13 gp

Room #418
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #410, inhabited by Wraith and 7 x Ghoul

West Entry #2

Unlocked Iron Door (60 hp)

East Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #437

South Entry

Locked Stone Door (DC 10 to open)

Monster

Troll (cr 5, mm 291) and 4 x Ogre (cr 2, mm 237); hard, 3600 xp


Treasure: 270 sp, 50 gp; 16 cp; 11 sp; 14 sp; 17 cp

Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420, inhabited by Orc Blade of Ilneval and 9 x Orc

South Entry

Archway

→   Leads to room #446

Room Features

A group of demonic faces have been carved into the east wall, and rusting iron spikes line the east and west walls

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #429, inhabited by 12 x Drow

South Entry

Archway

→   Leads to room #447, inhabited by Yuan-ti Nightmare Speaker and 7 x Yuan-ti Pureblood

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 9 x Orc (cr 1/2, mm 246); medium, 2000 xp


Treasure: 14 cp; 15 sp; 19 sp; 16 sp; 8 gp; 15 cp; 11 ep; 11 gp; 18 sp; 19 cp

Room #421
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by Fomorian and 1 x Troll

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #439

Empty 
Room #422
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by Quaggoth Thonot and 3 x Quaggoth

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #404

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #405

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #432, inhabited by Female Steeder and 14 x Male Steeder

Room Features

A rattling noise can be heard in the south-east corner of the room, and a pile of broken arrows lies in the west side of the room

Room #423
North Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #407, inhabited by Mind Flayer and 2 x Quaggoth

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #441

Monster

6 x Mimic (cr 2, mm 220); medium, 2700 xp


Treasure: 10 sp; 20 cp; 19 cp; 11 gp; 15 gp; 16 cp

Trap

Poisoned Arrow Trap: DC 10 to find, DC 15 to disable; +8 to hit against one target, 4d10 piercing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


800 cp, 12000 sp, 2100 gp, 60 pp, 8 x diamond (50 gp), chalcedony (50 gp), 2 x citrine (50 gp), jasper (50 gp), sardonyx (50 gp), Potion of Cloud Giant Strength (very rare, dmg 187)

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Orc War Chief and 11 x Orc

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); hard, 5900 xp


Treasure: 240 sp, 120 gp

Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424, inhabited by Stone Giant Dreamwalker

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426

Monster

Orc War Chief (cr 4, mm 246) and 11 x Orc (cr 1/2, mm 246); hard, 2200 xp


Treasure: 13 sp; 11 sp; 22 cp; 16 sp; 13 sp; 7 gp; 16 cp; 8 gp; 12 ep; 9 gp; 14 gp; 15 gp

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by Froghemoth and 6 x Bullywug

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by Orc War Chief and 11 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #442

Empty 
Room #427
North Entry

Archway

→   Leads to room #397, inhabited by Froghemoth and 6 x Bullywug

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #434, inhabited by 7 x Duergar and 11 x Giant Rat

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #443

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 4 x Yuan-ti Pureblood (cr 1, mm 310); medium, 2600 xp


Treasure: 190 gp; 18 sp; 20 sp; 16 cp; 11 cp

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436

Empty 
Room #429
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #401

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #420, inhabited by Orc Blade of Ilneval and 9 x Orc

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #447, inhabited by Yuan-ti Nightmare Speaker and 7 x Yuan-ti Pureblood

Monster

12 x Drow (cr 1/4, mm 128); easy, 600 xp


Treasure: 13 sp; 23 cp; 22 cp; 13 gp; 6 pp; 10 gp; 11 gp; 14 sp; 22 cp; 10 gp; 18 sp; 7 cp

Room #430
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #429, inhabited by 12 x Drow

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #431, inhabited by 14 x Derro

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 11 save or take 2d10 damage


700 cp, 3000 sp, 3000 gp, 100 pp, a linen merchant's cap threaded with electrum (25 gp), a marble brazier inlaid with a meandros of silver (25 gp), a pair of brocade gloves trimmed with rabbit fur (25 gp), an agate bowl inlaid with silver (25 gp), Spell Scroll (Alarm) (common, dmg 200), Spell Scroll (Unseen Servant) (common, dmg 200), Spell Scroll (Witch Bolt) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #431
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #403, inhabited by Fomorian and 1 x Troll

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

South Entry #1

Archway

→   Leads to room #454, inhabited by 13 x Drow

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #3

Locked Stone Door (DC 15 to open)

Room Features

Someone has scrawled "black, emerald, silver, ruby" on the east wall, and several pieces of spoiled meat are scattered throughout the room

Monster

14 x Derro (cr 1/4, motm 91, mtf 158); easy, 700 xp


Treasure: 16 cp; 24 cp; 17 sp; 10 gp; 17 cp; 12 cp; 20 sp; 17 cp; 9 ep; 10 sp; 15 gp; 14 sp; 16 gp; 13 cp

Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #449, inhabited by Kuo-toa Whip and 12 x Kuo-toa

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #440, inhabited by 3 x Adult Kruthik

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 14 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 900 xp


Treasure: 11 sp; 12 cp; 13 gp; 16 sp; 22 sp; 19 cp; 18 cp; 4 pp; 17 cp; 15 sp; 18 cp; 7 gp; 7 gp; 11 sp; 14 sp

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414

West Entry #2

Archway

→   Leads to room #440, inhabited by 3 x Adult Kruthik

Room Features

Spirals of green stones cover the floor, and a pile of rotten leather lies in the east side of the room

Trap

Rune of Paralyzation: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds

Room #434
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #427, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451, inhabited by Bugbear Chief and 5 x Bugbear

Room Features

A shallow pit lies in the west side of the room, and someone has scrawled "The silver is cursed" in dwarvish runes on the north wall

Monster

7 x Duergar (cr 1, mm 122) and 11 x Giant Rat (cr 1/8, mm 327); medium, 1675 xp


Treasure: 21 cp; 14 sp; 8 gp; 3 pp; 11 gp; 20 cp; 25 cp; 16 cp; 5 pp; 11 gp; 19 cp; 12 gp; 12 gp; 17 cp; 25 cp; 9 ep; 14 sp; 14 cp

Room #435
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #415, inhabited by Rot Troll and 1 x Troll

South Entry #1

Archway

→   Leads to room #451, inhabited by Bugbear Chief and 5 x Bugbear

South Entry #2

Archway

→   Leads to room #452, inhabited by Yuan-ti Mind Whisperer and 3 x Yuan-ti Pureblood

Room Features

Several alcoves are cut into the north and east walls, and a clicking noise can be heard in the north side of the room

Room #436
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #444, inhabited by Fomorian and 12 x Boggle

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "two, nine, five, ten, two, two" in draconic script on the south wall

Room #437
North Entry

Archway

West Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #418, inhabited by Troll and 4 x Ogre

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #438

Room Features

Someone has scrawled "The curse can never be broken" on the east wall, and a swarm of crawling insects covers the floor

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #437

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #446

Room Features

A balcony hangs from the south wall, and an unexplained breeze can be felt in the south-west corner of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


500 cp, 7000 sp, 1800 gp, 90 pp, a bone scepter inlaid with a meandros of copper (25 gp), a brass orb set with eye agate (25 gp), a leather saddle trimmed with fur (25 gp), a marble scepter engraved with arcane runes (25 gp), Eversmoking Bottle (uncommon, dmg 168), Gauntlets of Ogre Power (uncommon, dmg 171), Wand of Web (uncommon, dmg 212)

Room #439
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431, inhabited by 14 x Derro

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #464

Room Features

The south and west walls have been engraved with incoherent labyrinths, and lit candles are scattered across the floor

Room #440
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #432, inhabited by Female Steeder and 14 x Male Steeder

East Entry

Archway

→   Leads to room #433

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #455

Room Features

A large kiln and coal bin sit in the south-west corner of the room, and someone has scrawled "Sharpen thy sword and ready thy shield" on the north wall

Monster

3 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 1350 xp


Treasure: 9 gp; 4 pp; 16 ep

Room #441
West Entry #1

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #423, inhabited by 6 x Mimic

West Entry #2

Archway

→   Leads to room #458

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #450, inhabited by Wight and 9 x Zombie

Room Features

The ceiling is covered with bloodstains, and a pile of corroded iron spikes lies in the west side of the room

Room #442
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #426

South Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #467, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #468, inhabited by Duergar Warlord and 3 x Duergar Soulblade

Empty 
Room #443
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #427, inhabited by Yuan-ti Pit Master and 4 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 20 save or take 10d10 poison damage

Room #444
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #436

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by Mind Flayer and 1 x Quaggoth

Room Features

A balcony hangs from the west wall, and someone has scrawled "The Sentinels of Fydale killed eight ogres here" on the south wall

Monster

Fomorian (cr 8, mm 136) and 12 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4200 xp


Treasure: 500 cp, 11000 sp, 1200 gp, 160 pp, 2 x diamond (50 gp), jasper (50 gp), onyx (50 gp), quartz (50 gp), 2 x sardonyx (50 gp), zircon (50 gp)

Room #445
North Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #460, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa

Empty 
Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #438

South Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #473

Room Features

A fountain of water sits against the south wall, and someone has scrawled "Abandon all hope" on the east wall

Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by Orc Blade of Ilneval and 9 x Orc

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #429, inhabited by 12 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #448

South Entry

Locked Stone Door (DC 15 to open)

Room Features

Someone has scrawled "Vyncis' Fellowship killed a red dragon here" on the west wall, and mournful weeping can be faintly heard near the north wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 7 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2500 xp


Treasure: 27 cp; 18 cp; 8 sp; 19 cp; 13 sp; 6 gp; 19 sp; 9 ep

Trap

Large Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 13 save or take 4d10 lightning damage

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 10 to find, DC 15 to disable; +5 to hit against one target, 2d10 piercing damage


800 cp, 9000 sp, 2100 gp, 100 pp, a bone comb set with a rosette of topaz (25 gp), a copper circlet set with citrine and quartz (25 gp), a fine leather merchant's cap adorned with a feather (25 gp), a pair of brocade gloves threaded with silver (25 gp), a wooden bowl engraved with arcane runes (25 gp), Philter of Love (uncommon, dmg 184)

Room #448
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #430

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #447, inhabited by Yuan-ti Nightmare Speaker and 7 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454, inhabited by 13 x Drow

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #475, inhabited by Fomorian and 9 x Boggle

Room Features

A faded and torn tapestry hangs from the west wall, and a pile of barrel staves lies in the south side of the room

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 slashing damage

Room #449
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432, inhabited by Female Steeder and 14 x Male Steeder

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

South Entry #2

Locked Stone Door (DC 20 to open)

Monster

Kuo-toa Whip (cr 1, mm 200) and 12 x Kuo-toa (cr 1/4, mm 199); easy, 800 xp


Treasure: 13 gp; 13 sp; 11 sp; 7 ep; 12 gp; 12 cp; 12 gp; 19 cp; 11 sp; 14 ep; 11 gp; 18 cp; 5 pp

Room #450
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #441

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #467, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

Monster

Wight (cr 3, mm 300) and 9 x Zombie (cr 1/4, mm 316); easy, 1150 xp


Treasure: 14 gp; 9 gp; 14 ep; 18 cp; 18 sp; 10 ep; 19 sp; 23 cp; 16 gp; 14 gp

Trap

Heavy Chain Flail: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, +7 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone

Hidden Treasure

Unlocked Iron Chest (60 hp)


300 cp, 9000 sp, 2300 gp, 60 pp, a leather scabbard tooled with draconic scales (25 gp), a malachite puzzle box inlaid with a meandros of silver (25 gp), a set of ivory dice with copper pips (25 gp), an earthenware plate embossed with draconic runes (25 gp), an obsidian rod engraved with dwarven runes (25 gp), Cloak of Elvenkind (uncommon, dmg 158), Cloak of Protection (uncommon, dmg 159), Pipes of Haunting (uncommon, dmg 185), Weapon of Warning (light crossbow) (uncommon, dmg 213)

Room #451
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #434, inhabited by 7 x Duergar and 11 x Giant Rat

North Entry #2

Archway

→   Leads to room #435

East Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #452, inhabited by Yuan-ti Mind Whisperer and 3 x Yuan-ti Pureblood

Room Features

A tile mosaic of legendary monsters covers the floor, and several iron spikes are scattered throughout the room

Monster

Bugbear Chief (cr 3, mm 33) and 5 x Bugbear (cr 1, mm 33); easy, 1700 xp


Treasure: 16 cp; 12 cp; 17 cp; 15 gp; 6 sp; 13 sp

Trap

Concealed Pit with Spikes: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 17 save or take 10d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 2500 gp, 110 pp, a lacquered wooden shield brooch inlaid with ornate orichalcum scrollwork (250 gp), a silver orb set with a single blue spinel (250 gp), a velvet vest threaded with electrum (250 gp), an agate coffer engraved with dwarven runes (250 gp), an ivory rod engraved with arcane runes (250 gp), Quaal's Feather Token (tree) (rare, dmg 188), Potion of Diminution (rare, dmg 187), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #451, inhabited by Bugbear Chief and 5 x Bugbear

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 3 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1700 xp


Treasure: 10 ep; 10 gp; 10 gp; 13 sp

Room #453
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #471, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

Monster

3 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 6 x Duergar (cr 1, mm 122); medium, 1800 xp


Treasure: 9 gp; 15 gp; 15 sp; 5 pp; 15 cp; 6 gp; 12 gp; 11 sp; 8 gp

Room #454
North Entry

Archway

→   Leads to room #431, inhabited by 14 x Derro

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #448

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #463

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Duergar Stone Guard and 10 x Duergar

Room Features

Several square holes are cut into the ceiling and floor, and a rusted gauntlet lies in the south-west corner of the room

Monster

13 x Drow (cr 1/4, mm 128); easy, 650 xp


Treasure: 8 ep; 20 cp; 16 sp; 18 gp; 9 ep; 10 ep; 7 sp; 15 cp; 22 cp; 19 cp; 11 sp; 25 cp; 19 cp

Room #455
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #440, inhabited by 3 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by Roper

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by Mind Flayer Arcanist and 1 x Grimlock

Room Features

Burning torches in iron sconces line the north and south walls, and a grinding noise can be faintly heard near the south wall

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #457

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #479, inhabited by Orc Claw of Luthic and 11 x Orc

Monster

Roper (cr 5, mm 261); easy, 1800 xp


Treasure: 120 gp

Room #457
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by Roper

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #480, inhabited by Barghest and 4 x Goblin

Empty 
Room #458
East Entry #1

Archway

→   Leads to room #441

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #465

South Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #459
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Fomorian and 12 x Boggle

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa

Monster

Mind Flayer (cr 7, mm 222) and 1 x Quaggoth (cr 2, mm 256); easy, 3350 xp


Treasure: 190 sp, 50 gp; 17 ep

Room #460
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #445

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by Mind Flayer and 1 x Quaggoth

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461, inhabited by Wraith and 1 x Specter

South Entry

Unlocked Iron Door (60 hp)

Room Features

Several alcoves are cut into the south and west walls, and several pieces of spoiled meat are scattered throughout the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 10 x Kuo-toa (cr 1/4, mm 199); deadly, 2800 xp


Treasure: 600 cp, 8000 sp, 2400 gp, 120 pp, 2 x black onyx (150 gp), 3 x diamond (100 gp), 3 x pearl (100 gp), coral (100 gp), 2 x jade (100 gp), jet (100 gp), spinel (100 gp), Spell Scroll (Dispel Magic) (uncommon, dmg 200), Spell Scroll (Stinking Cloud) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #460, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #462

Monster

Wraith (cr 5, mm 302) and 1 x Specter (cr 1, mm 279); easy, 2000 xp


Treasure: 160 gp; 16 cp

Room #462
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by Wraith and 1 x Specter

East Entry

Archway

→   Leads to room #471, inhabited by Xvart Warlock of Raxivort and 15 x Xvart

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A ruined siege weapon sits in the south-east corner of the room, and a bent dagger lies in the north-east corner of the room

Room #463
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #454, inhabited by 13 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #483

Room Features

The scent of urine fills the north-west corner of the room, and a bent dagger lies in the south-east corner of the room

Room #464
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #439

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449, inhabited by Kuo-toa Whip and 12 x Kuo-toa

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483

Trap

Greater Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Electrified Lock: DC 10 to find, DC 15 to disable; affects each creature which touches the lock, DC 12 save or take 4d10 lightning damage


700 cp, 9000 sp, 2300 gp, 110 pp, a bloodstone rod engraved with mythical imagery (250 gp), a fine steel bracer set with coral and spinel (250 gp), a silver ewer set with blue sapphire and yellow sapphire (250 gp), an onyx salt cellar set with black sapphire (250 gp), Sending Stones (uncommon, dmg 199)

Room #465
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

Empty 
Room #466
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

South Entry

Locked Stone Door (DC 10 to open)

Monster

13 x Derro (cr 1/4, motm 91, mtf 158); easy, 650 xp


Treasure: 15 sp; 16 cp; 10 gp; 19 cp; 2 pp; 23 cp; 7 sp; 6 pp; 16 cp; 15 sp; 8 ep; 10 sp; 12 gp

Room #467
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #450, inhabited by Wight and 9 x Zombie

North Entry #2

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #442

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #466, inhabited by 13 x Derro

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #468, inhabited by Duergar Warlord and 3 x Duergar Soulblade

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 6 x Hobgoblin (cr 1/2, mm 186); medium, 1700 xp


Treasure: 700 cp, 8000 sp, 2100 gp, 80 pp, a bone rod inlaid with a meandros of electrum (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), an earthenware plate painted with pastoral imagery (25 gp)

Room #468
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #442

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #467, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469

Room Features

Someone has scrawled "nine, seven, three" on the south wall, and a pile of blood-soaked clothing lies in the east side of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 3 x Duergar Soulblade (cr 1, motm 109, mtf 190); hard, 2900 xp


Treasure: 100 ep, 70 gp; 18 sp; 12 ep; 17 sp

Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #468, inhabited by Duergar Warlord and 3 x Duergar Soulblade

South Entry

Archway

Room Features

A magical idol of a god of death in the south-west corner of the room causes all attacks within 30 feet to deal double damage, and a sloped pit lined with iron spikes lies in the north side of the room

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

A ruined siege weapon sits in the south side of the room, and mysterious levers and mechanisms cover the west wall

Room #471
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #453, inhabited by 3 x Duergar Soulblade and 6 x Duergar

West Entry

Archway

→   Leads to room #462

Room Features

An iron sarcophagus sits in the west side of the room, and a pile of broken arrows lies in the north-west corner of the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 15 x Xvart (cr 1/8, motm 267, vgm 200); easy, 575 xp


Treasure: 13 cp; 8 gp; 10 sp; 5 pp; 13 sp; 16 cp; 14 sp; 19 cp; 15 sp; 13 gp; 15 gp; 10 sp; 19 sp; 10 gp; 17 cp; 18 sp

Room #472
North Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473

East Entry #2

Unlocked Stone Door (60 hp)

Monster

Barghest (cr 4, motm 60, vgm 123) and 9 x Goblin (cr 1/4, mm 166); medium, 1550 xp


Treasure: 13 cp; 20 cp; 10 gp; 22 cp; 11 sp; 12 gp; 19 sp; 16 cp; 14 gp; 22 cp

Room #473
North Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #446

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472, inhabited by Barghest and 9 x Goblin

Room Features

Burning torches in iron sconces line the north wall, and laughter fills the room

Room #474
North Entry

Locked Stone Door (DC 10 to open)

West Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #475, inhabited by Fomorian and 9 x Boggle

Empty 
Room #475
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #448

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #474

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Fomorian (cr 8, mm 136) and 9 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4125 xp


Treasure: 800 cp, 40 ep; 8 gp; 17 sp; 9 sp; 13 sp; 12 cp; 15 cp; 20 sp; 13 sp; 6 ep

Room #476
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454, inhabited by 13 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483

South Entry

Locked Stone Door (DC 15 to open) (slides down)

Room Features

Someone has scrawled a crude drawing of a succubus on the north wall, and several pieces of rotten rope are scattered throughout the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 10 x Duergar (cr 1, mm 122); hard, 2450 xp


Treasure: 2 pp; 9 ep; 10 sp; 17 sp; 14 sp; 6 ep; 22 cp; 5 pp; 16 cp; 19 cp; 5 pp

Room #477
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #455

East Entry

Archway

→   Leads to room #478, inhabited by Mind Flayer Arcanist and 1 x Grimlock

Empty 
Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Archway

→   Leads to room #477

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #479, inhabited by Orc Claw of Luthic and 11 x Orc

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 1 x Grimlock (cr 1/4, mm 175); medium, 3950 xp


Treasure: 700 cp, 8000 sp, 1700 gp, 120 pp

Room #479
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456, inhabited by Roper

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #478, inhabited by Mind Flayer Arcanist and 1 x Grimlock

East Entry #1

Archway

→   Leads to room #480, inhabited by Barghest and 4 x Goblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 11 x Orc (cr 1/2, mm 246); medium, 1550 xp


Treasure: 10 gp; 14 cp; 15 gp; 13 gp; 11 gp; 8 sp; 9 ep; 14 sp; 8 gp; 14 sp; 15 cp; 4 gp

Room #480
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #457

West Entry

Archway

→   Leads to room #479, inhabited by Orc Claw of Luthic and 11 x Orc

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A narrow shaft falls into the room from above, and the ceiling is covered with scorch marks

Monster

Barghest (cr 4, motm 60, vgm 123) and 4 x Goblin (cr 1/4, mm 166); easy, 1300 xp


Treasure: 13 cp; 10 gp; 21 cp; 14 sp; 18 sp

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Yuan-ti Mind Whisperer and 3 x Yuan-ti Pureblood

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #482

Room Features

A magical altar in the north-west corner of the room grants the ability to detect poison (for one day) to whomever sacrifices a gemstone upon it, and a rotting odor fills the north-east corner of the room

Room #482
West Entry

Archway

→   Leads to room #481

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #483
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #463

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #476, inhabited by Duergar Stone Guard and 10 x Duergar

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Trap

Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 4d10 damage

Random Dungeon Generator
http://donjon.bin.sh/

Some content used under the terms of the Open Gaming License